Get device current orientation (App Extension)

Anand Suthar picture Anand Suthar · Aug 23, 2014 · Viewed 15.7k times · Source

How to get device current orientation in an App Extension, I have tried below two methods but no success.

  1. It always return UIDeviceOrientationUnknown

    [[UIDevice currentDevice] orientation]
    
  2. It shows red message that ‘sharedApplication’ is not available on iOS (App Extension)

    [[UIApplication sharedApplication] statusBarOrientation];
    
  3. I also add an observer but it not getting called.

    [[NSNotificationCenter defaultCenter] addObserver:self.view selector:@selector(notification_OrientationWillChange:) name:UIApplicationWillChangeStatusBarOrientationNotification object:nil];
    
    
    
    - (void)notification_OrientationWillChange:(NSNotification*)n
    {
       UIInterfaceOrientation orientation = (UIInterfaceOrientation)[[n.userInfo objectForKey:UIApplicationStatusBarOrientationUserInfoKey] intValue];
    
        if (orientation == UIInterfaceOrientationLandscapeLeft)
           [self.textDocumentProxy insertText:@"Left"];
        if (orientation == UIInterfaceOrientationLandscapeRight)
           [self.textDocumentProxy insertText:@"Right"];
    }
    

So now how can anyone get current device orientation.

Answer

mmtootmm picture mmtootmm · May 19, 2016

I got an idea!

extension UIScreen {

    var orientation: UIInterfaceOrientation {
        let point = coordinateSpace.convertPoint(CGPointZero, toCoordinateSpace: fixedCoordinateSpace)
        if point == CGPointZero {
            return .Portrait
        } else if point.x != 0 && point.y != 0 {
            return .PortraitUpsideDown
        } else if point.x == 0 && point.y != 0 {
            return .LandscapeLeft
        } else if point.x != 0 && point.y == 0 {
            return .LandscapeRight
        } else {
            return .Unknown
        }
    }

}

EDIT: On Swift 4 you can do:

extension UIScreen {
    var orientation: UIInterfaceOrientation {
        let point = coordinateSpace.convert(CGPoint.zero, to: fixedCoordinateSpace)
        switch (point.x, point.y) {
        case (0, 0):
            return .portrait
        case let (x, y) where x != 0 && y != 0:
            return .portraitUpsideDown
        case let (0, y) where y != 0:
            return .landscapeLeft
        case let (x, 0) where x != 0:
            return .landscapeRight
        default:
            return .unknown
        }
    }
}