I'm trying to pass an argument to a method that is called by NSTimer in my code. It is throwing an exception. This is how I'm doing it. Circle is my custom class.
var circle = Circle()
var timer = NSTimer.scheduledTimerWithInterval(1.0, target: self, selector: animate, userInfo: circle, repeats: true)
Below is the method that is being called
func animate(circle: Circle) -> Void{
//do stuff with circle
}
Note: The method is in the same class that it is being called. So I believe i've set the target correctly.
The selector you use with NSTimer
is passed the NSTimer
object as it's one and only parameter. Put the circle object in it as userInfo
and you can extract it when the timer fires.
var circle = Circle()
var timer = NSTimer.scheduledTimerWithInterval(1.0, target: self, selector: "animate:", userInfo: circle, repeats: true)
func animate(timer:NSTimer){
var circle = timer.userInfo as Circle
//do stuff with circle
}