I'm currently working on a location tracking app and I have difficulties with inaccurate location updates from my CLLocationManager. This causes my app to track distance which is in fact only caused by inaccurate GPS readings.
I can even leave my iPhone on the table with my app turned on and in few minutes my app tracks hundreds of meters worth of distance just because of this flaw.
Here's my initialization code:
- (void)initializeTracking {
self.locationManager = [[CLLocationManager alloc] init];
self.locationManager.delegate = self;
self.locationManager.desiredAccuracy = kCLLocationAccuracyBest;
self.locationManager.distanceFilter = 5;
[self.locationManager startUpdatingLocation];
}
Thanks in advance! :-)
One of the ways I solved this in a similar application is to discard location updates where the distance change is somewhat less than the horizontal accuracy reported in that location update.
Given a previousLocation
, then for a newLocation
, compute distance from the previousLocation
. If that distance >= (horizontalAccuracy * 0.5)
then we used that location and that location becomes our new previousLocation
. If the distance is less then we discard that location update, don't change previousLocation
and wait for the next location update.
That worked well for our purposes, you might try something like that. If you still find too many updates that are noise, increase the 0.5 factor, maybe try 0.66.
You may also want to guard against cases when you are just starting to get a fix, where you get a series of location updates that appear to move but really what is happening is that the accuracy is improving significantly.
I would avoid starting any location tracking or distance measuring with a horizontal accuracy > 70 meters. Those are poor quality positions for GNSS, although that may be all you get when in an urban canyon, under heavy tree canopy, or other poor signal conditions.