I know there are many questions on SOF, but this is the "newest" one. The thing is, I'm trying to create and alarm app, and I know for a fact that there are alarm apps out there that works perfectly ( somehow ), even if the app is not running and is in the background.
My question is: how do you start playing sound after your app is already in the background ??
UILocalNotification is great, but you'll only get application:(_:didReceiveLocalNotification:)
after the user has already clicked on your notification, so playing sound using AVAudioPlayer didn't work, i want to play sound regardless weather the user clicks on it or doesn't. Of course with Required background modes: App plays audio or streams audio/video using AirPlay
in info.plist
already set. Once the music starts playing, it keeps playing even if i go to the background.
I don't want to use UILocalNotificaation sound coz it's limited to 30 secs and only the able to play the sounds that are bundled with the application.
Any insights ? thoughts ??
Sample code:
var notif = UILocalNotification()
notif.fireDate = self.datePicker.date
notif.alertBody = "test"
UIApplication.sharedApplication().scheduleLocalNotification(notif)
the above code gets called when the user selects and alarm and clicks save.
and here's what's happening in AppDelegate:
func application(application: UIApplication, didFinishLaunchingWithOptions launchOptions: NSDictionary?) -> Bool {
NSLog("launched")
application.registerUserNotificationSettings(UIUserNotificationSettings(forTypes: UIUserNotificationType.Sound | UIUserNotificationType.Alert |
UIUserNotificationType.Badge, categories: nil
))
AVAudioSession.sharedInstance().setCategory(AVAudioSessionCategoryPlayback, error: nil)
AVAudioSession.sharedInstance().setActive(true, error: nil)
self.sound = NSURL(fileURLWithPath: NSBundle.mainBundle().pathForResource("sound", ofType: "caf"))
self.audioPlayer = AVAudioPlayer(contentsOfURL: sound, error: nil)
return true
}
func application(application: UIApplication!, didReceiveLocalNotification notification: UILocalNotification!){
audioPlayer.play()
NSLog("received local notif")
}
You need to hold a strong reference to the AVAudioPlayer
btw, so it won't get released, and the audioplayer.play()
won't do anything...
Finally, I managed to do it with NSTimer.
func applicationWillResignActive(application: UIApplication) {
var timer = NSTimer(fireDate: NSDate(timeIntervalSinceNow: 20), interval: 60.0, target: self, selector: Selector("playAlarm"), userInfo: nil, repeats: false)
NSRunLoop.currentRunLoop().addTimer(timer, forMode: NSDefaultRunLoopMode)
}
func playAlarm() {
self.sound = NSURL(fileURLWithPath: NSBundle.mainBundle().pathForResource("sound", ofType: "caf"))
self.audioPlayer = AVAudioPlayer(contentsOfURL: sound, error: nil)
audioPlayer.play()
}
and somewhere else a UILocalNotification is synced with this timer, for a good user experience.
Although I'm not sure if this would go through apple, but I don't see any reason why it wouldn't :\