Swift: iOS Deployment Target Command Line Flag

ma11hew28 picture ma11hew28 · Jun 23, 2014 · Viewed 11k times · Source

How do I check the iOS deployment target in a Swift conditional compilation statement?

I've tried the following:

#if __IPHONE_OS_VERSION_MIN_REQUIRED < __IPHONE_8_0
    // some code here
#else
    // other code here
#endif

But, the first expression causes the compile error:

Expected '&&' or '||' expression

Answer

Vincent Guerci picture Vincent Guerci · Jun 25, 2014

TL;DR? > Go to 3. Solution

1. Preprocessing in Swift

According to Apple documentation on preprocessing directives:

The Swift compiler does not include a preprocessor. Instead, it takes advantage of compile-time attributes, build configurations, and language features to accomplish the same functionality. For this reason, preprocessor directives are not imported in Swift.

That is why you have an error when trying to use __IPHONE_OS_VERSION_MIN_REQUIRED < __IPHONE_8_0 which is a C preprocessing directive. With swift you just can't use #if with operators such as <. All you can do is:

#if [build configuration]

or with conditionals:

#if [build configuration] && ![build configuration]

2. Conditional compiling

Again from the same documentation:

Build configurations include the literal true and false values, command line flags, and the platform-testing functions listed in the table below. You can specify command line flags using -D <#flag#>.

  • true and false: Won't help us
  • platform-testing functions: os(iOS) or arch(arm64) > won't help you, searched a bit, can't figure where they are defined. (in compiler itself maybe?)
  • command line flags: Here we go, that's the only option left that you can use...

3. Solution

Feels a bit like a workaround, but does the job: Other Swift flags

Now for example, you can use #if iOSVersionMinRequired7 instead of __IPHONE_OS_VERSION_MIN_REQUIRED >= __IPHONE_7_0, assuming, of course that your target is iOS7.

That basically is the same than changing your iOS deployment target version in your project, just less convenient... Of course you can to Multiple Build configurations with related schemes depending on your iOS versions targets.

Apple will surely improve this, maybe with some built in function like os()...