I have a UICollectionView
implementing a grid-based layout of custom UICollectionViewCells
. To allow cells to respond to dragging, I individually add a UIPanGestureRecognizer
to each cell.
The UICollectionView
still scrolls (horizontally) when I touch down and swipe left/right starting at points between cells, but as long as the pan gesture recognizer is added to a cell, it seems like the CollectionView
refuses to scroll when I start my swipe tapping within a cell.
Right now, I separate horizontal left/right drags from vertical up/down drags, so there should not be any conflict between dragging cells out (vertical swipes) and scrolling the CollectionView
(Horizontal swipes). In this case, how can I pass the swipe to the collection/scroll view so it knows to scroll like normal? It's really annoying to have to start on the boundary or spacing between cells.
Once I remove the pan gesture from a cell, scrolling works as normal no matter if I start swiping on a cell or between cells.
EDIT:Desired pan gesture behavior posted below as current code
// Handle pans by detecting swipes:
-(void) handlePan:(UIPanGestureRecognizer*)recognizer
{
// Calculate touch location
CGPoint touchXY = [recognizer locationInView:masterWindowView];
// Handle touch
if (recognizer.state == UIGestureRecognizerStateBegan)
{
gestureWasHandled = NO;
pointCount = 1;
startPoint = touchXY;
}
if (recognizer.state == UIGestureRecognizerStateChanged)
{
++pointCount;
// Calculate whether a swipe has occurred
float dX = deltaX(touchXY, startPoint);
float dY = deltaY(touchXY, startPoint);
BOOL finished = YES;
if ((dX > kSwipeDragMin) && (ABS(dY) < kDragLimitMax)) {
touchType = TouchSwipeLeft;
NSLog(@"LEFT swipe detected");
[recognizer requireGestureRecognizerToFail:recognizer];
//[masterScrollView handlePan]
}
else if ((dX < -kSwipeDragMin) && (ABS(dY) < kDragLimitMax)) {
touchType = TouchSwipeRight;
NSLog(@"RIGHT swipe detected");
[recognizer requireGestureRecognizerToFail:recognizer];
}
else if ((dY > kSwipeDragMin) && (ABS(dX) < kDragLimitMax)) {
touchType = TouchSwipeUp;
NSLog(@"UP swipe detected");
}
else if ((dY < -kSwipeDragMin) && (ABS(dX) < kDragLimitMax)) {
touchType = TouchSwipeDown;
NSLog(@"DOWN swipe detected");
}
else
finished = NO;
// If unhandled and downward, produce a new draggable view
if (!gestureWasHandled && finished && (touchType == TouchSwipeDown))
{
[self.delegate cellBeingDragged:self];
dragView.center = touchXY;
dragView.hidden = NO;
dragView.backgroundColor = [UIColor clearColor];
masterScrollView.scrollEnabled = NO; // prevent user from scrolling during
gestureWasHandled = YES;
}
else if (gestureWasHandled)
{
// allow continued dragging after detection
dragView.center = touchXY;
}
}
if (recognizer.state == UIGestureRecognizerStateEnded)
{
// ensure that scroll view returns to scrollable
if (gestureWasHandled) {
[self.delegate cell:self dragEndedAt:touchXY];
}
}
}
// Allow simultaneous recognition
-(BOOL) gestureRecognizer:(UIGestureRecognizer*)gestureRecognizer shouldRecognizeSimultaneouslyWithGestureRecognizer:(UIGestureRecognizer*)otherGestureRecognizer
{
return YES;
}
This code works when given to each individual cell. It does NOT work when attached to the UICollectionView as its gesture recognizer, and it in fact stops all scrolling.
Instead of attaching a UIPanGestureRecognizer
to each cell (which will decrease performance) add a UIPanGestureRecognizer
to the UICollectionView
and when the pan gesture happens use locationInView
to get the point in the UICollectionView
where the pan started, and then indexPathForItemAtPoint
which will return you the index path for the cell you should animate.
This way, you will have only one gesture recognizer (good!) for your whole collection view while also maintaining the control in your view controller (as you wanted) - double win!
Using this solution, in your view controller you would implement gestureRecognizer:shouldReceiveTouch:, grab the given gestureRecognizer, make sure it's your UIPanGestureRecognizer
and use its translationInView:
method to find out if the translation is on the X or Y axis. Use that information to decide whether you want to return YES or NO. For example:
- (BOOL)gestureRecognizer:(UIGestureRecognizer *)gestureRecognizer shouldReceiveTouch:(UITouch *)touch {
if([gestureRecognizer isEqual:myTapGesture]) {
CGPoint point = [gestureRecognizer translationInView:self.collectionView];
if(point.x != 0) { //adjust this condition if you want some leniency on the X axis
//The translation was on the X axis, i.e. right/left,
//so this gesture recognizer shouldn't do anything about it
return NO;
}
}
return YES;
}