I'm trying to rotate an UIView
a few radians but after applying the transformation it doesn't look to be keeping its size. What's the proper way to achieve this?
Here's what I'm doing and what I get (Blue box with the arrow is the View I'm trying to rotate -- it should keep same aspect as red box behind):
#define DEGREES_TO_RADIANS(angle) ((angle) / 180.0 * M_PI)
double rads = DEGREES_TO_RADIANS(240);
CGAffineTransform transform = CGAffineTransformRotate(CGAffineTransformIdentity, rads);
self.arrowView.transform = transform;
Thanks!
I avoid using macros unless necessary. This works perfectly well
float degrees = 20; //the value in degrees
view.transform = CGAffineTransformMakeRotation(degrees * M_PI/180);