Using this tutorial here: http://www.musicalgeometry.com/?p=1297 I have created a custom overlay and image capture with AVCaptureSession
.
I am attempting to allow the user to switch between the front and back camera. Here is my code in CaptureSessionManager
to switch cameras:
- (void)addVideoInputFrontCamera:(BOOL)front {
NSArray *devices = [AVCaptureDevice devices];
AVCaptureDevice *frontCamera;
AVCaptureDevice *backCamera;
for (AVCaptureDevice *device in devices) {
//NSLog(@"Device name: %@", [device localizedName]);
if ([device hasMediaType:AVMediaTypeVideo]) {
if ([device position] == AVCaptureDevicePositionBack) {
//NSLog(@"Device position : back");
backCamera = device;
}
else {
//NSLog(@"Device position : front");
frontCamera = device;
}
}
}
NSError *error = nil;
if (front) {
AVCaptureDeviceInput *frontFacingCameraDeviceInput = [AVCaptureDeviceInput deviceInputWithDevice:frontCamera error:&error];
if (!error) {
if ([[self captureSession] canAddInput:frontFacingCameraDeviceInput]) {
[[self captureSession] addInput:frontFacingCameraDeviceInput];
} else {
NSLog(@"Couldn't add front facing video input");
}
}
} else {
AVCaptureDeviceInput *backFacingCameraDeviceInput = [AVCaptureDeviceInput deviceInputWithDevice:backCamera error:&error];
if (!error) {
if ([[self captureSession] canAddInput:backFacingCameraDeviceInput]) {
[[self captureSession] addInput:backFacingCameraDeviceInput];
} else {
NSLog(@"Couldn't add back facing video input");
}
}
}
}
Now in my custom overlay controller I initialize everything like so in viewDidLoad
:
[self setCaptureManager:[[CaptureSessionManager alloc] init]];
[[self captureManager] addVideoInputFrontCamera:NO]; // set to YES for Front Camera, No for Back camera
[[self captureManager] addStillImageOutput];
[[self captureManager] addVideoPreviewLayer];
CGRect layerRect = [[[self view] layer] bounds];
[[[self captureManager] previewLayer] setBounds:layerRect];
[[[self captureManager] previewLayer] setPosition:CGPointMake(CGRectGetMidX(layerRect),CGRectGetMidY(layerRect))];
[[[self view] layer] addSublayer:[[self captureManager] previewLayer]];
[[_captureManager captureSession] startRunning];
The switch camera button is connected to a method called switchCamera
. I have tried this:
- (void)switchCameraView:(id)sender {
[[self captureManager] addVideoInputFrontCamera:YES]; // set to YES for Front Camera, No for Back camera
}
When calling this, I get the error NSLog
from the CaptureSessionManager
and I cannot figure out why. In viewDidLoad
, if I set the fontCamera
to YES
, it shows the front camera but cannot switch to back, and vice versa.
Any ideas on how to get it to switch properly?
You first need to remove the existing AVCameraInput from the AVCaptureSession and then add a new AVCameraInput to the AVCaptureSession. The following works for me (under ARC):
-(IBAction)switchCameraTapped:(id)sender
{
//Change camera source
if(_captureSession)
{
//Indicate that some changes will be made to the session
[_captureSession beginConfiguration];
//Remove existing input
AVCaptureInput* currentCameraInput = [_captureSession.inputs objectAtIndex:0];
[_captureSession removeInput:currentCameraInput];
//Get new input
AVCaptureDevice *newCamera = nil;
if(((AVCaptureDeviceInput*)currentCameraInput).device.position == AVCaptureDevicePositionBack)
{
newCamera = [self cameraWithPosition:AVCaptureDevicePositionFront];
}
else
{
newCamera = [self cameraWithPosition:AVCaptureDevicePositionBack];
}
//Add input to session
NSError *err = nil;
AVCaptureDeviceInput *newVideoInput = [[AVCaptureDeviceInput alloc] initWithDevice:newCamera error:&err];
if(!newVideoInput || err)
{
NSLog(@"Error creating capture device input: %@", err.localizedDescription);
}
else
{
[_captureSession addInput:newVideoInput];
}
//Commit all the configuration changes at once
[_captureSession commitConfiguration];
}
}
// Find a camera with the specified AVCaptureDevicePosition, returning nil if one is not found
- (AVCaptureDevice *) cameraWithPosition:(AVCaptureDevicePosition) position
{
NSArray *devices = [AVCaptureDevice devicesWithMediaType:AVMediaTypeVideo];
for (AVCaptureDevice *device in devices)
{
if ([device position] == position) return device;
}
return nil;
}