I'm new with iOS development. I have to integrate Facebook login in my iOS app, as user logs in it fetches all the info and navigates it to home screen. I have done this via Facebook latest SDK but I want it to be done via social framework. I have gone through lots of online stuff and also have found examples where they are sharing(posting) content on Facebook page(Wall) via social framework but not Facebook login exactly. Anyone please help, let me know if Facebook login is possible via social framework or i have to stick to SDK. Thanks in Advance
Import Social and Acount Framwork
put this code in your .m file
-(void)facebook
{
self.accountStore = [[ACAccountStore alloc]init];
ACAccountType *FBaccountType= [self.accountStore accountTypeWithAccountTypeIdentifier:ACAccountTypeIdentifierFacebook];
NSString *key = @"451805654875339";
NSDictionary *dictFB = [NSDictionary dictionaryWithObjectsAndKeys:key,ACFacebookAppIdKey,@[@"email"],ACFacebookPermissionsKey, nil];
[self.accountStore requestAccessToAccountsWithType:FBaccountType options:dictFB completion:
^(BOOL granted, NSError *e) {
if (granted)
{
NSArray *accounts = [self.accountStore accountsWithAccountType:FBaccountType];
//it will always be the last object with single sign on
self.facebookAccount = [accounts lastObject];
ACAccountCredential *facebookCredential = [self.facebookAccount credential];
NSString *accessToken = [facebookCredential oauthToken];
NSLog(@"Facebook Access Token: %@", accessToken);
NSLog(@"facebook account =%@",self.facebookAccount);
[self get];
[self getFBFriends];
isFacebookAvailable = 1;
} else
{
//Fail gracefully...
NSLog(@"error getting permission yupeeeeeee %@",e);
sleep(10);
NSLog(@"awake from sleep");
isFacebookAvailable = 0;
}
}];
}
-(void)checkfacebookstatus
{
if (isFacebookAvailable == 0)
{
[self checkFacebook];
isFacebookAvailable = 1;
}
else
{
printf("Get out from our game");
}
}
-(void)get
{
NSURL *requestURL = [NSURL URLWithString:@"https://graph.facebook.com/me"];
SLRequest *request = [SLRequest requestForServiceType:SLServiceTypeFacebook requestMethod:SLRequestMethodGET URL:requestURL parameters:nil];
request.account = self.facebookAccount;
[request performRequestWithHandler:^(NSData *data, NSHTTPURLResponse *response, NSError *error) {
if(!error)
{
NSDictionary *list =[NSJSONSerialization JSONObjectWithData:data options:kNilOptions error:&error];
NSLog(@"Dictionary contains: %@", list );
self.globalmailID = [NSString stringWithFormat:@"%@",[list objectForKey:@"email"]];
NSLog(@"global mail ID : %@",globalmailID);
fbname = [NSString stringWithFormat:@"%@",[list objectForKey:@"name"]];
NSLog(@"faceboooookkkk name %@",fbname);
if([list objectForKey:@"error"]!=nil)
{
[self attemptRenewCredentials];
}
dispatch_async(dispatch_get_main_queue(),^{
});
}
else
{
//handle error gracefully
NSLog(@"error from get%@",error);
//attempt to revalidate credentials
}
}];
self.accountStore = [[ACAccountStore alloc]init];
ACAccountType *FBaccountType= [self.accountStore accountTypeWithAccountTypeIdentifier:ACAccountTypeIdentifierFacebook];
NSString *key = @"451805654875339";
NSDictionary *dictFB = [NSDictionary dictionaryWithObjectsAndKeys:key,ACFacebookAppIdKey,@[@"friends_videos"],ACFacebookPermissionsKey, nil];
[self.accountStore requestAccessToAccountsWithType:FBaccountType options:dictFB completion:
^(BOOL granted, NSError *e) {}];
}
-(void)accountChanged:(NSNotification *)notification
{
[self attemptRenewCredentials];
}
-(void)attemptRenewCredentials
{
[self.accountStore renewCredentialsForAccount:(ACAccount *)self.facebookAccount completion:^(ACAccountCredentialRenewResult renewResult, NSError *error){
if(!error)
{
switch (renewResult) {
case ACAccountCredentialRenewResultRenewed:
NSLog(@"Good to go");
[self get];
break;
case ACAccountCredentialRenewResultRejected:
NSLog(@"User declined permission");
break;
case ACAccountCredentialRenewResultFailed:
NSLog(@"non-user-initiated cancel, you may attempt to retry");
break;
default:
break;
}
}
else{
//handle error gracefully
NSLog(@"error from renew credentials%@",error);
}
}];
}
Also logged in your native Facebook application in your device/Simulator