I can't figure out how to play a music file in an iPhone game.
Im creating a Game and I am trying to figure out how to play music whenever the app is launched.
I tried this:
- (void)awakeFromNib {
NSString *path = [[NSBundle mainBundle] pathForResource:@"musicamenu" ofType:@"mp3"];
AVAudioPlayer *theAudio = [[AVAudioPlayer alloc] initWithContentsOfURL:[NSURL fileURLWithPath:path] error:NULL];
[theAudio play];
}
This is how you do it. In your v1AppDelegate.h file add
#import <UIKit/UIKit.h>
#import <AVFoundation/AVFoundation.h>
#import <AudioToolbox/AudioToolbox.h>
@interface v1AppDelegate : UIResponder <UIApplicationDelegate>
{
AVAudioPlayer *myAudioPlayer;
}
@property (nonatomic, retain) AVAudioPlayer *myAudioPlayer;
@property (strong, nonatomic) UIWindow *window;
@end
Now in your v1AppDelegate.m file add this
#import "v1AppDelegate.h"
#import <AVFoundation/AVFoundation.h>
#import <AudioToolbox/AudioToolbox.h>
@implementation v1AppDelegate
@synthesize window = _window;
@synthesize myAudioPlayer;
- (BOOL)application:(UIApplication *)application didFinishLaunchingWithOptions:(NSDictionary *)launchOptions
{
//start a background sound
NSString *soundFilePath = [[NSBundle mainBundle] pathForResource:@"Soothing_Music2_Long" ofType: @"mp3"];
NSURL *fileURL = [[NSURL alloc] initFileURLWithPath:soundFilePath ];
myAudioPlayer = [[AVAudioPlayer alloc] initWithContentsOfURL:fileURL error:nil];
myAudioPlayer.numberOfLoops = -1; //infinite loop
[myAudioPlayer play];
// Override point for customization after application launch.
return YES;
}
If you wish to stop or start this music from anywhere else in your code then simply add this
#import "v1AppDelegate.h"
- (IBAction)stopMusic
{
v1AppDelegate *appDelegate = [[UIApplication sharedApplication] delegate];
[appDelegate.myAudioPlayer stop];
}
- (IBAction)startMusic
{
v1AppDelegate *appDelegate = [[UIApplication sharedApplication] delegate];
[appDelegate.myAudioPlayer play];
}