Before mark as copy or repeat question, please read the whole question first.
I am able to do at pressent is as below:
tesseract
and leptonica
.For example if the input is as this photo :
Photo start
Photo end
What I want is to able to get the same accuracy for this photo
without generating blocks.
The code I used to init tesseract and extract text from image is as below:
For init of tesseract
in .h file
tesseract::TessBaseAPI *tesseract;
uint32_t *pixels;
in .m file
tesseract = new tesseract::TessBaseAPI();
tesseract->Init([dataPath cStringUsingEncoding:NSUTF8StringEncoding], "eng");
tesseract->SetPageSegMode(tesseract::PSM_SINGLE_LINE);
tesseract->SetVariable("tessedit_char_whitelist", "0123456789ABCDEFGHIJKLMNOPQRSTUVWXYZ");
tesseract->SetVariable("language_model_penalty_non_freq_dict_word", "1");
tesseract->SetVariable("language_model_penalty_non_dict_word ", "1");
tesseract->SetVariable("tessedit_flip_0O", "1");
tesseract->SetVariable("tessedit_single_match", "0");
tesseract->SetVariable("textord_noise_normratio", "5");
tesseract->SetVariable("matcher_avg_noise_size", "22");
tesseract->SetVariable("image_default_resolution", "450");
tesseract->SetVariable("editor_image_text_color", "40");
tesseract->SetVariable("textord_projection_scale", "0.25");
tesseract->SetVariable("tessedit_minimal_rejection", "1");
tesseract->SetVariable("tessedit_zero_kelvin_rejection", "1");
For get text from image
- (void)processOcrAt:(UIImage *)image
{
[self setTesseractImage:image];
tesseract->Recognize(NULL);
char* utf8Text = tesseract->GetUTF8Text();
int conf = tesseract->MeanTextConf();
NSArray *arr = [[NSArray alloc]initWithObjects:[NSString stringWithUTF8String:utf8Text],[NSString stringWithFormat:@"%d%@",conf,@"%"], nil];
[self performSelectorOnMainThread:@selector(ocrProcessingFinished:)
withObject:arr
waitUntilDone:YES];
free(utf8Text);
}
- (void)ocrProcessingFinished0:(NSArray *)result
{
UIAlertView *alt = [[UIAlertView alloc]initWithTitle:@"Data" message:[result objectAtIndex:0] delegate:self cancelButtonTitle:nil otherButtonTitles:@"OK", nil];
[alt show];
}
But I don't get proper output for the number plate image either it is null or it gives some garbage data for the image.
And if I use the image which is the first one ie white background with text as black then the output is 89 to 95% accurate.
Please help me out.
Any suggestion will be appreciated.
Update
Thanks to @jcesar for providing the link and also to @konstantin pribluda to provide valuable information and guide.
I am able to convert images in to proper black and white form (almost). and so the recognition is better for all images :)
Need help with proper binarization of images. Any Idea will be appreciated
Hi all Thanks for your replies, from all of that replies I am able to get this conclusion as below:
Above 4 steps are combined in to one method like this as below :
-(void)getRGBAsFromImage:(UIImage*)image
{
NSInteger count = (image.size.width * image.size.height);
// First get the image into your data buffer
CGImageRef imageRef = [image CGImage];
NSUInteger width = CGImageGetWidth(imageRef);
NSUInteger height = CGImageGetHeight(imageRef);
CGColorSpaceRef colorSpace = CGColorSpaceCreateDeviceRGB();
unsigned char *rawData = (unsigned char*) calloc(height * width * 4, sizeof(unsigned char));
NSUInteger bytesPerPixel = 4;
NSUInteger bytesPerRow = bytesPerPixel * width;
NSUInteger bitsPerComponent = 8;
CGContextRef context = CGBitmapContextCreate(rawData, width, height,
bitsPerComponent, bytesPerRow, colorSpace,
kCGImageAlphaPremultipliedLast | kCGBitmapByteOrder32Big);
CGColorSpaceRelease(colorSpace);
CGContextDrawImage(context, CGRectMake(0, 0, width, height), imageRef);
CGContextRelease(context);
// Now your rawData contains the image data in the RGBA8888 pixel format.
int byteIndex = 0;
for (int ii = 0 ; ii < count ; ++ii)
{
CGFloat red = (rawData[byteIndex] * 1.0) ;
CGFloat green = (rawData[byteIndex + 1] * 1.0) ;
CGFloat blue = (rawData[byteIndex + 2] * 1.0) ;
CGFloat alpha = (rawData[byteIndex + 3] * 1.0) ;
NSLog(@"red %f \t green %f \t blue %f \t alpha %f rawData [%d] %d",red,green,blue,alpha,ii,rawData[ii]);
if(red > Required_Value_of_red || green > Required_Value_of_green || blue > Required_Value_of_blue)//all values are between 0 to 255
{
red = 255.0;
green = 255.0;
blue = 255.0;
alpha = 255.0;
// all value set to 255 to get white background.
}
rawData[byteIndex] = red;
rawData[byteIndex + 1] = green;
rawData[byteIndex + 2] = blue;
rawData[byteIndex + 3] = alpha;
byteIndex += 4;
}
colorSpace = CGColorSpaceCreateDeviceRGB();
CGContextRef bitmapContext = CGBitmapContextCreate(
rawData,
width,
height,
8, // bitsPerComponent
4*width, // bytesPerRow
colorSpace,
kCGImageAlphaNoneSkipLast);
CFRelease(colorSpace);
CGImageRef cgImage = CGBitmapContextCreateImage(bitmapContext);
UIImage *img = [UIImage imageWithCGImage:cgImage];
//use the img for further use of ocr
free(rawData);
}
Note:
The only drawback of this method is the time consumed and the RGB value to convert to white and other to black.
UPDATE :
CGImageRef imageRef = [plate CGImage];
CIContext *context = [CIContext contextWithOptions:nil]; // 1
CIImage *ciImage = [CIImage imageWithCGImage:imageRef]; // 2
CIFilter *filter = [CIFilter filterWithName:@"CIColorMonochrome" keysAndValues:@"inputImage", ciImage, @"inputColor", [CIColor colorWithRed:1.f green:1.f blue:1.f alpha:1.0f], @"inputIntensity", [NSNumber numberWithFloat:1.f], nil]; // 3
CIImage *ciResult = [filter valueForKey:kCIOutputImageKey]; // 4
CGImageRef cgImage = [context createCGImage:ciResult fromRect:[ciResult extent]];
UIImage *img = [UIImage imageWithCGImage:cgImage];
Just replace the above method's(getRGBAsFromImage:
) code with this one and the result is same but the time taken is just 0.1 to 0.3 second only.