What's the difference between #if and #ifdef Objective-C preprocessor macro?

Geri Borbás picture Geri Borbás · Oct 8, 2012 · Viewed 51.3k times · Source

How to define preprocessor macros in build settings, like IPAD_BUILD, and IPHONE_BUILD (and how to use them in my factory methods)?

I'm using these by heart now, would be cool to know what is going behind.

Answer

Stas picture Stas · Oct 8, 2012

/#if works as usual if:

#if __IPHONE_OS_VERSION_MAX_ALLOWED >= 30200
  if (UI_USER_INTERFACE_IDIOM() == UIUserInterfaceIdiomPad) {
    return YES;
  }
#endif
  return NO;
}

/#ifdef means "if defined - some value or macros":

#ifdef    RKL_APPEND_TO_ICU_FUNCTIONS
#define RKL_ICU_FUNCTION_APPEND(x) _RKL_CONCAT(x, RKL_APPEND_TO_ICU_FUNCTIONS)
#else  // RKL_APPEND_TO_ICU_FUNCTIONS
#define RKL_ICU_FUNCTION_APPEND(x) x
#endif // RKL_APPEND_TO_ICU_FUNCTIONS

or:

#ifdef __OBJC__
    #import <Foundation/Foundation.h>
#endif

Use this link for more information http://www.techotopia.com/index.php/Using_Objective-C_Preprocessor_Directives

To test whether you running iPad or not you should have smth like this:

#define USING_IPAD UI_USER_INTERFACE_IDIOM() == UIUserInterfaceIdiomPad

if (USING_IPAD) {
    NSLog(@"running iPad");
}

Here's another useful preprocessor functions:

#ifdef DEBUG
    //here we run application through xcode (either simulator or device). You usually place some test code here (e.g. hardcoded login-passwords)
#else
    //this is a real application downloaded from appStore
#endif