Possible Duplicate:
How to develop or migrate apps for iPhone 5 screen resolution?
How can I load separate storyboards for iPhone 5 and iPhone 4S/4/3G??
I wana do this because screen size is different for iPhone 5.
In your app delegate, you will need to add/replace the following code in - (BOOL)application:(UIApplication *)application didFinishLaunchingWithOptions:(NSDictionary *)launchOptions
CGRect screenBounds = [[UIScreen mainScreen] bounds];
if (screenBounds.size.height == 568) {
self.viewController = [[ViewController alloc] initWithNibName:@"ViewController_4inch" bundle:nil];
} else {
self.viewController = [[ViewController alloc] initWithNibName:@"ViewController" bundle:nil];
}
where ViewController_4inch
is the name of the nib file that is designed for iPhone 5 screen
UPDATE (STORYBOARD-SPECIFIC ANSWER):
To load different storyboards on launch, use this code:
CGSize iOSDeviceScreenSize = [[UIScreen mainScreen] bounds].size;
if (iOSDeviceScreenSize.height == 480)
{
// Instantiate a new storyboard object using the storyboard file named Storyboard_iPhone35
UIStoryboard *iPhone35Storyboard = [UIStoryboard storyboardWithName:@"Storyboard_iPhone35" bundle:nil];
// Instantiate the initial view controller object from the storyboard
UIViewController *initialViewController = [iPhone35Storyboard instantiateInitialViewController];
// Instantiate a UIWindow object and initialize it with the screen size of the iOS device
self.window = [[UIWindow alloc] initWithFrame:[[UIScreen mainScreen] bounds]];
// Set the initial view controller to be the root view controller of the window object
self.window.rootViewController = initialViewController;
// Set the window object to be the key window and show it
[self.window makeKeyAndVisible];
}
if (iOSDeviceScreenSize.height == 568)
{ // iPhone 5 and iPod Touch 5th generation: 4 inch screen
// Instantiate a new storyboard object using the storyboard file named Storyboard_iPhone4
UIStoryboard *iPhone4Storyboard = [UIStoryboard storyboardWithName:@"Storyboard_iPhone4" bundle:nil];
UIViewController *initialViewController = [iPhone4Storyboard instantiateInitialViewController];
self.window = [[UIWindow alloc] initWithFrame:[[UIScreen mainScreen] bounds]];
self.window.rootViewController = initialViewController;
[self.window makeKeyAndVisible];
}