I am setting up my recognizers like this. Note that although I'm adding the recognizers to self.view, it is actually self.container that is getting transformed (which is a subview).
UIPinchGestureRecognizer *twoFingerPinch = [[UIPinchGestureRecognizer alloc] initWithTarget:self action:@selector(twoFingerPinch:)];
twoFingerPinch.delegate = self;
[self.view addGestureRecognizer:twoFingerPinch];
UIRotationGestureRecognizer *rotate = [[UIRotationGestureRecognizer alloc] initWithTarget:self action:@selector(handleRotate:)];
rotate.delegate = self;
[self.view addGestureRecognizer:rotate];
The pinch/zoom works fine on it's own:
- (void)twoFingerPinch:(UIPinchGestureRecognizer *)recognizer
{
CGFloat scale = _lastScale * recognizer.scale;
CGAffineTransform tr = CGAffineTransformScale(self.view.transform, scale, scale);
self.container.transform = tr;
if (recognizer.state == UIGestureRecognizerStateEnded) {
_lastScale = scale;
return;
}
}
However I'm having a hard time adding the rotation:
- (IBAction)handleRotate:(UIRotationGestureRecognizer *)recognizer {
//recognizer.view.transform = CGAffineTransformRotate(recognizer.view.transform, recognizer.rotation);
//recognizer.rotation = 0;
CGFloat rotation = _lastRotation * recognizer.rotation;
self.container.transform = CGAffineTransformRotate(self.view.transform, recognizer.rotation);
recognizer.rotation = 0;
if (recognizer.state == UIGestureRecognizerStateEnded) {
_lastRotation = rotation;
return;
}
}
When I add the rotation recognizer, the rotation works but the pinch/zoom is broken (jumps haphazardly from really small to large). How can I resolve this so that they both work?