How can I scale down the images used in a UISegmentedControl
? I am creating the segmented control programmatically:
UISegmentedControl * segmentButton;
segmentButton = [UISegmentedControl segmentedControlWithItems:
[NSArray arrayWithObjects:
[UIImage imageNamed:@"option_one.png"],
[UIImage imageNamed:@"option_two.png"],
nil]];
segmentButton.contentMode = UIViewContentModeScaleToFill;
segmentButton.frame = CGRectMake(10, 10, 200, 32);
[view addSubview:segmentButton];
The result is not what I expect. The original .png images are about 100 pixels high, and they are not scaled down to fit the 32-pixel height of the segmented control. This results in a segmented control being drawn with enormous images overlapping it:
How can I tell the control to scale down those images?
You should never use a "big" image to display only a small picto. The full image will be loaded in memory, and only 10% of its pixels will be displayed, so you will use a lot of memory for nothing.
What you can do if you really want to use this resource is create a thumbnail with code before, and use this new generated thumbnail.
The following method returns a new image you can use in your UISegmentedControl, and you can release the big one.
- (UIImage *)imageWithImage:(UIImage *)image scaledToSize:(CGSize)newSize {
UIGraphicsBeginImageContext(newSize);
[image drawInRect:CGRectMake(0, 0, newSize.width, newSize.height)];
UIImage *newImage = UIGraphicsGetImageFromCurrentImageContext();
UIGraphicsEndImageContext();
return newImage;
}
With your code:
UISegmentedControl * segmentButton;
segmentButton = [UISegmentedControl segmentedControlWithItems: [NSArray arrayWithObjects:
[self imageWithImage:[UIImage imageNamed:@"option_one.png"] scaledToSize:CGSizeMake(32, 32)],
[self imageWithImage:[UIImage imageNamed:@"option_two.png"] scaledToSize:CGSizeMake(32, 32)],
nil]];
segmentButton.contentMode = UIViewContentModeScaleToFill;
segmentButton.frame = CGRectMake(10, 10, 200, 32);
[view addSubview:segmentButton];