The use of if statements inside templates really is puzzling me.
I'm trying to put a class = "active"
inside a nav list made with golang templates, to do a basic tab menu that detects the active tab.
Here's my attempt :
{{define "header"}}
<!DOCTYPE html>
<html>
<head>
<title>Geoprod</title>
{{template "stylesheet" .}}
</head>
<body>
<nav class="navbar" role="navigation">
<div class="navbar-header">
<a{{if eq .Active "accueil"}} class="active"{{end}} href="/">Geoprod</a>
</div>
<div class="navbar-body">
<ul class="navbar-list">
<li{{if eq .Active "societe"}} class="active"{{end}}><a href="/societe">Société</a></li>
<li{{if eq .Active "dossier"}} class="active"{{end}}><a href="/dossier">Dossier</a></li>
<li{{if eq .Active "temps"}} class="active"{{end}}><a href="/temps">Temps</a></li>
<li{{if eq .Active "mails"}} class="active"{{end}}><a href="/mails">Mails</a></li>
</ul>
</div>
</nav>
{{end}}
And in main.go :
var FuncMap = template.FuncMap{
"eq": func(a, b interface{}) bool {
return a == b
},
}
var templates = template.Must(template.ParseGlob("templates/*.html"))
and in func main()
templates.Funcs(FuncMap)
The program compiles, but i've found out adding the {{if eq .Active "something"}} class="active"{{end}}
(^^ which I included here) causes the program to not display any text anymore. Any idea why?
I tried to convert your code into a minimal working example, and I believe your code and template works as expected. You can see my code (and run it) on the Go Playground.
My guess about what went wrong: Did you notice that {{define ...}}
only defines a template for future use. You will still need to tell Go to actually use this template, either by using {{ template "header" }}
or similar in a main template, or by using templates.ExecuteTemplate
.