I'm confused with how to designate the size of the image that html2canvas generates. For example, I'd like to be able to have my DIV remain 400px x 400px but have the rendered image be 1200px x 1200px. I've looked at the documentation but I'm misunderstanding how to apply it. I've tried adding a.width: 1200; a.height: 1200;
without luck.
What am I doing wrong?
My save function, from my JS:
$('#save').click(function() {
html2canvas($('#imagesave'), {
onrendered: function(canvas) {
var a = document.createElement('a');
a.href = canvas.toDataURL("image/png");
a.download = 'myfile.png';
a.click();
}
});
});
HTML
<div id="imagesave">
...
</div>
<button id="save">Save</button>
CSS
#imagesave {
background-color: white;
height: 400px;
width: 400px;
}
html2canvas($('#imagesave')[0], {
width: 1200,
height: 1200
}).then(function(canvas) {
var a = document.createElement('a');
a.href = canvas.toDataURL("image/png");
a.download = 'myfile.png';
a.click();
});
You need to pass width and height as options to html2canvas as mentioned in docs. Here is the fiddle for the same.
html2canvas($('#imagesave')[0], {
scale:3
}).then(function(canvas) {
var a = document.createElement('a');
a.href = canvas.toDataURL("image/png");
a.download = 'myfile.png';
a.click();
});
you can scale using scale attribute, which will scale horizontally and vertically with that much times.