I have a set of 2d points distributed randomly. I need to perform a time intensive operation on a small subset of these points but I need to first figure out what points I need to perform this time intensive operation on. To determine what points I need they must pass a series of geometric criteria.
The most basic criteria is are they within a certain distance of a specific point. The second most basic criteria is whether they are contained within a circle sector (a 2-D cone) extending out from that specific point. (Edit: This operation is called regularly with a different specific point each time but the same set of 2d points.)
My initial thought was to create a grid containing the 2d points, then iterate along the cone grabbing grid squares that it intersects. Depending on the size of the grid it would filter out the vast majority of unneeded 2d points. Unfortunately the embedded system I'm running on is severely memory constrained so a large (by our standards not anyone elses) 2d array would be too memory intensive.
I have been trying to investigate using KD trees to speed up the calculation but I haven't been able to find an algorithm relating circle sectors and kd-trees.
Is there an efficient algorithm for finding what 2d points lie within a circle sector?
Just a note our particular system is slow at both floating point math and trigonometry so a solution that involves less of those is superior one that requires a lot of it.
It's possible to check if a point is inside a sector with only integer arithmetic and the basic operations of addition, subtraction and multiplication.
For a point to be inside a circular sector, it has to meet the following tests:
It has to be closer to the center of the circle than the sector's radius.
To test if a vector v2 is clockwise to a another vector v1, do the following:
Find the counter-clockwise normal vector of v1. The normal vector is at a 90 degrees angle to the original vector. This is straightforward to do: if v1=(x1,y1)
, then the counter-clockwise normal is n1=(-y1,x1)
.
Find the size of the projection of v2 on the normal. This can be done by calculating the dot product of v2 and the normal.
projection = v2.x*n1.x + v2.y*n1.y
If the projection is a positive number, then the v2 is positioned counter-clockwise to v1. Otherwise, v2 is clockwise to v1.
Here's a counter-clockwise example:
And a clockwise example:
The steps can be combined:
function areClockwise(v1, v2) {
return -v1.x*v2.y + v1.y*v2.x > 0;
}
The radius test is straightforward. Just check if the distance of the point from the center of the circle is less than the desired radius. To avoid computing square roots, we can compare the square of the distance with the square of the radius instead.
function isWithinRadius(v, radiusSquared) {
return v.x*v.x + v.y*v.y <= radiusSquared;
}
The complete sector test looks something like:
function isInsideSector(point, center, sectorStart, sectorEnd, radiusSquared) {
var relPoint = {
x: point.x - center.x,
y: point.y - center.y
};
return !areClockwise(sectorStart, relPoint) &&
areClockwise(sectorEnd, relPoint) &&
isWithinRadius(relPoint, radiusSquared);
}
The following sample page demonstrates this over several thousand points. You can experiment with the code at: http://jsbin.com/oriyes/8/edit.
<!DOCTYPE html>
<html>
<head>
<script src="http://code.jquery.com/jquery-1.8.2.min.js"></script>
<style>
.canvas {
position: absolute;
background: #f4f4f4;
border: 8px solid #f4f4f4;
width: 400px;
height: 400px;
}
.dot {
position: absolute;
font: 16px Arial;
}
.out { color: #ddd; }
.in { color: #00dd44; }
</style>
<script>
function isInsideSector(point, center, sectorStart, sectorEnd, radiusSquared) {
var relPoint = {
x: point.x - center.x,
y: point.y - center.y
};
return !areClockwise(sectorStart, relPoint) &&
areClockwise(sectorEnd, relPoint) &&
isWithinRadius(relPoint, radiusSquared);
}
function areClockwise(v1, v2) {
return -v1.x*v2.y + v1.y*v2.x > 0;
}
function isWithinRadius(v, radiusSquared) {
return v.x*v.x + v.y*v.y <= radiusSquared;
}
$(function() {
var $canvas = $("#canvas");
var canvasSize = 400;
var count = 4000;
// define the sector
var center = { x: canvasSize / 2, y: canvasSize / 2 };
var sectorStart = { x: 4, y: 1 };
var sectorEnd = { x: 1, y: 4 };
var radiusSquared = canvasSize * canvasSize / 4;
// create, draw and test a number of random points
for (var i = 0; i < count; ++i) {
// generate a random point
var point = {
x: Math.random() * canvasSize,
y: Math.random() * canvasSize
};
// test if the point is inside the sector
var isInside = isInsideSector(point, center, sectorStart, sectorEnd, radiusSquared);
// draw the point
var $point = $("<div class='dot'></div>")
.css({
left: point.x - 3,
top: canvasSize - point.y - 8 })
.html("•")
.addClass(isInside ? "in" : "out")
.appendTo($canvas);
}
});
</script>
</head>
<body>
<div id="canvas" class="canvas"></div>
</body>
</html>
You have to specify the boundaries of the sector in terms of vectors. The screenshot above, for example, shows a sector stretching between the vectors of (4,1) and (1,4).
If your sector is specified in other terms, e.g. angles, you will have to convert that to vectors first, e.g. using the tan()
function. Fortunately, you only have to do this once.
The logic here works for sectors with an inner angle of less than 180 degrees. If your sectors can span a larger angle, you'll have to modify it.
Additionally, the code assumes that you know which of the bounding vectors of the sector is the "start" and which is the "end". If you don't, you can run the areClockwise()
on them to find out.
Note that while all this can be done with integer arithmetic, both the radius and clockwise tests use a larger range of numbers, due to squaring x's and y's and multiplying them together. Make sure to use integers of sufficient bits to hold the results.