I'm using a SliverPersistentHeader
in my CustomScrollView
to have a persistent header that shrinks and grows when the user scrolls, but when it reaches its maximum size it feels a bit stiff since it doesn't "overgrow".
Here is a video of the behaviour I want (from the Spotify app) and the behaviour I have:
.
While looking for a solution for this problem, I came across three different ways to solve it:
Stack
that contains the CustomScrollView
and a header widget (overlaid on top of the scroll view), provide a ScrollController
to the CustomScrollView
and pass the controller to the header widget to adjust its sizeScrollController
, pass it to the CustomScrollView
and use the value of the controller to adjust the maxExtent
of the SliverPersistentHeader
(this is what Eugene recommended).I ran into problems with solution 1 & 2:
CustomScrollView
anymore.That's why I opted for solution 3. I'm sure the way I implemented it, is not the best, but it works exactly as I want:
import 'package:flutter/rendering.dart';
import 'package:flutter/widgets.dart';
import 'dart:math' as math;
/// The delegate that is provided to [ElSliverPersistentHeader].
abstract class ElSliverPersistentHeaderDelegate {
double get maxExtent;
double get minExtent;
/// This acts exactly like `SliverPersistentHeaderDelegate.build()` but with
/// the difference that `shrinkOffset` might be negative, in which case,
/// this widget exceeds `maxExtent`.
Widget build(BuildContext context, double shrinkOffset);
}
/// Pretty much the same as `SliverPersistentHeader` but when the user
/// continues to drag down, the header grows in size, exceeding `maxExtent`.
class ElSliverPersistentHeader extends SingleChildRenderObjectWidget {
final ElSliverPersistentHeaderDelegate delegate;
ElSliverPersistentHeader({
Key key,
ElSliverPersistentHeaderDelegate delegate,
}) : this.delegate = delegate,
super(
key: key,
child:
_ElSliverPersistentHeaderDelegateWrapper(delegate: delegate));
@override
_ElPersistentHeaderRenderSliver createRenderObject(BuildContext context) {
return _ElPersistentHeaderRenderSliver(
delegate.maxExtent, delegate.minExtent);
}
}
class _ElSliverPersistentHeaderDelegateWrapper extends StatelessWidget {
final ElSliverPersistentHeaderDelegate delegate;
_ElSliverPersistentHeaderDelegateWrapper({Key key, this.delegate})
: super(key: key);
@override
Widget build(BuildContext context) =>
LayoutBuilder(builder: (context, constraints) {
final height = constraints.maxHeight;
return delegate.build(context, delegate.maxExtent - height);
});
}
class _ElPersistentHeaderRenderSliver extends RenderSliver
with RenderObjectWithChildMixin<RenderBox> {
final double maxExtent;
final double minExtent;
_ElPersistentHeaderRenderSliver(this.maxExtent, this.minExtent);
@override
bool hitTestChildren(HitTestResult result,
{@required double mainAxisPosition, @required double crossAxisPosition}) {
if (child != null) {
return child.hitTest(result,
position: Offset(crossAxisPosition, mainAxisPosition));
}
return false;
}
@override
void performLayout() {
/// The amount of scroll that extends the theoretical limit.
/// I.e.: when the user drags down the list, although it already hit the
/// top.
///
/// This seems to be a bit of a hack, but I haven't found a way to get this
/// information in another way.
final overScroll =
constraints.viewportMainAxisExtent - constraints.remainingPaintExtent;
/// The actual Size of the widget is the [maxExtent] minus the amount the
/// user scrolled, but capped at the [minExtent] (we don't want the widget
/// to become smaller than that).
/// Additionally, we add the [overScroll] here, since if there *is*
/// "over scroll", we want the widget to grow in size and exceed
/// [maxExtent].
final actualSize =
math.max(maxExtent - constraints.scrollOffset + overScroll, minExtent);
/// Now layout the child with the [actualSize] as `maxExtent`.
child.layout(constraints.asBoxConstraints(maxExtent: actualSize));
/// We "clip" the `paintExtent` to the `maxExtent`, otherwise the list
/// below stops moving when reaching the border.
///
/// Tbh, I'm not entirely sure why that is.
final paintExtent = math.min(actualSize, maxExtent);
/// For the layout to work properly (i.e.: the following slivers to
/// scroll behind this sliver), the `layoutExtent` must not be capped
/// at [minExtent], otherwise the next sliver will "stop" scrolling when
/// [minExtent] is reached,
final layoutExtent = math.max(maxExtent - constraints.scrollOffset, 0.0);
geometry = SliverGeometry(
scrollExtent: maxExtent,
paintExtent: paintExtent,
layoutExtent: layoutExtent,
maxPaintExtent: maxExtent,
);
}
@override
void paint(PaintingContext context, Offset offset) {
if (child != null) {
/// This sliver is always displayed at the top.
context.paintChild(child, Offset(0.0, 0.0));
}
}
}