Hey this question is in reply to Joel Hooks's comment on an older question of mine (How to call a function in a Class from another Class?)
I was able to fix my own problem using a public static var to reference one of my Classes, so in the other class I just needed to use the this keyword so it could be called.
instance = this; // in Navigation Class
Navigation.instance.introPlayButtonClick(); // in Intro Class
Now it seems I'm not doing this in the best or purist way for OOP(can sense debate here), so I'm posing this question a 2nd time in hopes of getting this figured out correctly.
I have 2 Classes, Intro and Navigation. There is a button created in the Intro class that needs call a function inside of the Navigation Class. I also have a CustomEvent class where I setup Custom Events. Below is the code, I've stripped out all of the unessential code relating to this problem.
When the function clicked is called, it dispatches an Event that the Navigation class is listening for.
package src.display
{
import flash.events.*;
import flash.display.*;
// ☼ --- Imported Classes
import src.events.CustomEvent;
import src.model.Navigation;
public class Intro extends Sprite
{
private var playBtn:MovieClip;
private var colorTransform:ColorTransform;
// ☼ --- Constructor
public function Intro():void
{
this.addEventListener(Event.ADDED_TO_STAGE, init);
}
// ☼ --- Init
public function init(event:Event):void
{
draw();
this.removeEventListener(Event.ADDED_TO_STAGE, init);
}
public function draw():void
{
playBtn = new PlayThumb;
playBtn.buttonMode = true;
playBtn.x = 552;
playBtn.y = 289;
playBtn.alpha = 1;
// ☼ --- add button
addChild(playBtn);
// ☼ --- button listeners
playBtn.addEventListener(MouseEvent.MOUSE_UP, clicked);
}
//-----------------------------------------------------
// ☼ --- My Old Function
/*private function clicked(e:MouseEvent):void
{
Navigation.instance.introPlayButtonClick(); // Open tab1
}*/
//-----------------------------------------------------
// ♦♦♦ Added to dispatch Event to JStriedl's function ♦♦♦
private function clicked(e:MouseEvent):void
{
dispatchEvent (new CustomEvent(CustomEvent.INTRO_CLICKED, {}));
trace("Dispatch Event INTRO_CLICKED");
}
}
}
This is the Navigation Class which contains a function that the Intro Class needs to be able to call.
package src.model
{
import flash.events.*;
import flash.display.*;
// ☼ ---Imported Classes
import src.display.Intro;
import src.model.Fonts;
import src.events.CustomEvent;
public class Navigation extends MovieClip //Needs MovieClip
{
public var intro:Intro;
public static var instance:Navigation;
// ☼ --- Constructor
public function Navigation()
{
this.addEventListener(Event.ADDED_TO_STAGE, init);
}
// ☼ --- Init
public function init():void
{
instance = this;
intro = new Intro;
attachListenerForIntro(intro);
this.removeEventListener(Event.ADDED_TO_STAGE, init);
}
// ♦♦♦ JStriedl's code ♦♦♦
public function attachListenerForIntro(introToCheckForClick:Intro)
{
intro = introToCheckForClick;
intro.addEventListener("introClicked", introPlayButtonClick);
}
// Function that button in Intro needs to call
public function introPlayButtonClick(e:CustomEvent):void
{
trace("Navigation function called from Intro");
intro.removeEventListener("introClicked", introPlayButtonClick);
}
}
}
So far when the button is clicked nothing happens :( I'm assuming I don't have the EventListener setup correctly inside of the Navigation Class?
Generally it's the responsibility of the container to call functions on its children.
If you want to have (otherwise independent) siblings interacting with each other your container acts as a proxy between the two.
For example, if your application is structured like this:
container
|
+-- introInstance
|
+-- navigationInstance
container
adds a listener for the the CustomEvent.INTRO_CLICKED
event on introInstance
.
introInstance
raises the CustomEvent.INTRO_CLICKED
event.
In container
's event handler call navigationInstance.introPlayButtonClick()
.
In this way your Intro
class doesn't need to know any thing about your Navigation
class and vice-versa, your container
forms the glue between the two instances.
Quick note: The container
doesn't have to be a literal DisplayObjectContainer with both items on its display list, it just has to have a reference to both instances and know what to do with them.