I have a whole bunch of encrypted QUIC UDP packets I've managed to capture and narrow down from an online game. I believe these are the incoming chat messages.
I'd like to decrypt these packets to see if I can read the raw data being sent. Is this possible? What information/settings do I need?
I am having an application where I have to send several small data per second through the network using UDP. The application needs to send the data in real-time (no waiting). I want to encrypt these data and ensure that …
What is the most modern (best) way of satisfying the following in C#?
string encryptedString = SomeStaticClass.Encrypt(sourceString);
string decryptedString = SomeStaticClass.Decrypt(encryptedString);
BUT with a minimum of fuss involving salts, keys, mucking about with byte[], etc.
Been Googling and …