I am building my electron application with electron packager for windows and OSX platform.
package.json:
"build": "electron-packager . $npm_package_productName --out=dist --ignore='^/dist$' --prune --all --icon=icon.icns"
I run my build process with npm run build
.
Question:
How can I use the electron packager script in my package.json to set the windows AND osx Icon?
Problem:
The above script sets the app icon for OSX only.
It doesnt set the icon for the windows app (NPM throws failure).
Solution:
I had to install wine on my OSX. Otherwise it is not possible to build the windows exe with the --icon tag. Why? Because electron-packager uses node-rcedit for that, which requires wine.
in my package.json:
"pack:osx": "electron-packager . $npm_package_productName --out=dist/osx --platform=darwin --arch=x64 --icon=assets/build/osx/icon.icns && npm run codesign",
"pack:win32": "electron-packager . $npm_package_productName --out=dist/win --platform=win32 --arch=ia32",
"pack:win64": "electron-packager . $npm_package_productName --out=dist/win --platform=win32 --arch=x64 --version=0.36.2 app-version=1.0 --icon=assets/build/win/icon.ico",
"build": "npm run pack:osx && npm run pack:win32 && npm run pack:win64"
npm run build
to start the process..
Solution:
I had to install wine on my OSX. Otherwise it is not possible to build the windows exe with the --icon tag. Why? Because electron-packager uses node-rcedit for that, which requires wine.
in my package.json:
"pack:osx": "electron-packager . $npm_package_productName --out=dist/osx --platform=darwin --arch=x64 --icon=assets/build/osx/icon.icns && npm run codesign",
"pack:win32": "electron-packager . $npm_package_productName --out=dist/win --platform=win32 --arch=ia32",
"pack:win64": "electron-packager . $npm_package_productName --out=dist/win --platform=win32 --arch=x64 --version=0.36.2 app-version=1.0 --icon=assets/build/win/icon.ico",
"build": "npm run pack:osx && npm run pack:win32 && npm run pack:win64"
npm run build
to start the process..