Duck type testing with C# 4 for dynamic objects

Tracker1 picture Tracker1 · Jun 6, 2010 · Viewed 11.3k times · Source

I'm wanting to have a simple duck typing example in C# using dynamic objects. It would seem to me, that a dynamic object should have HasValue/HasProperty/HasMethod methods with a single string parameter for the name of the value, property, or method you are looking for before trying to run against it. I'm trying to avoid try/catch blocks, and deeper reflection if possible. It just seems to be a common practice for duck typing in dynamic languages (JS, Ruby, Python etc.) that is to test for a property/method before trying to use it, then falling back to a default, or throwing a controlled exception. The example below is basically what I want to accomplish.

If the methods described above don't exist, does anyone have premade extension methods for dynamic that will do this?


Example: In JavaScript I can test for a method on an object fairly easily.

//JavaScript
function quack(duck) {
  if (duck && typeof duck.quack === "function") {
    return duck.quack();
  }
  return null; //nothing to return, not a duck
}


How would I do the same in C#?

//C# 4
dynamic Quack(dynamic duck)
{
  //how do I test that the duck is not null, 
  //and has a quack method?

  //if it doesn't quack, return null
}

Answer

Andrew Anderson picture Andrew Anderson · Jun 7, 2010

If you have control over all of the object types that you will be using dynamically, another option would be to force them to inherit from a subclass of the DynamicObject class that is tailored to not fail when a method that does not exist is invoked:

A quick and dirty version would look like this:

public class DynamicAnimal : DynamicObject
{
    public override bool TryInvokeMember(InvokeMemberBinder binder, object[] args, out object result)
    {
        bool success = base.TryInvokeMember(binder, args, out result);

        // If the method didn't exist, ensure the result is null
        if (!success) result = null;

        // Always return true to avoid Exceptions being raised
        return true;
    }
}

You could then do the following:

public class Duck : DynamicAnimal
{
    public string Quack()
    {
        return "QUACK!";
    }
}

public class Cow : DynamicAnimal
{
    public string Moo()
    {
        return "Mooooo!";
    }
}
class Program
{
    static void Main(string[] args)
    {
        var duck = new Duck();
        var cow = new Cow();

        Console.WriteLine("Can a duck quack?");
        Console.WriteLine(DoQuack(duck));
        Console.WriteLine("Can a cow quack?");
        Console.WriteLine(DoQuack(cow));
        Console.ReadKey();
    }

    public static string DoQuack(dynamic animal)
    {
        string result = animal.Quack();
        return result ?? "... silence ...";
    }
}

And your output would be:

Can a duck quack?
QUACK!
Can a cow quack?
... silence ...

Edit: I should note that this is the tip of the iceberg if you are able to use this approach and build on DynamicObject. You could write methods like bool HasMember(string memberName) if you so desired.