A design pattern is a general reusable solution to a commonly occurring problem in software design.
What is a wrapper class? How are such classes useful?
design-patterns wrapperI know there are many posts out there about the differences between these two patterns, but there are a few …
factory-pattern factory-method design-patterns abstract-factoryI need to create a function which can be executed only once, in each time after the first it won't …
javascript function design-patternsHow would one create a Singleton class using PHP5 classes?
php oop design-patterns singletonWhat's a "static factory" method?
java design-patterns factory-methodMy singleton accessor method is usually some variant of: static MyClass *gInstance = NULL; + (MyClass *)instance { @synchronized(self) { if (gInstance == NULL) …
objective-c design-patterns singleton object-initializersEdit: From another question I provided an answer that has links to a lot of questions/answers about singletons: More …
c++ design-patterns singletonThere's this one thing in C++ which has been making me feel uncomfortable for quite a long time, because I …
c++ design-patterns idioms factory-methodMost of the examples quoted for usage of Dependency Injection, we can solve using the factory pattern as well. Looks …
dependency-injection factory-pattern design-patternsI have read around 4-5 books on design patterns, but still I don't feel I have come closer to intermediate …
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