I am using Delphi XE-5 (Firemonkey Mobile Application)
I am trying to get the TAniIndicator to work, by displaying during my long processing. I have a TAniIndicator (AniIndi) on my main form, but it does not spin. It displays correctly, but does not spin.
begin
Loading:= True;
AniIndi.Visible:= True;
AniIndi.Enabled:= True;
UpdateAll;
Application.ProcessMessages;
//do my processsing here
Loading:= False;
AniIndi.Enabled:= False;
AniIndi.Visible:= False;
UpdateAll;
Application.ProcessMessages;
end;
//EDIT BASED ON REMY's ANSWER
TLoadThread = class(TThread)
public
Config: Boolean;
constructor Create(const aConfig: Boolean); reintroduce;
protected
procedure DoProcessing;
procedure Execute; Override;
end;
var
loading: Boolean = false;
zLThread: TLoadThread = nil;
constructor TLoadThread.Create(const aConfig: Boolean);
begin
inherited Create(true);
Config:= aConfig;
end;
procedure TLoadThread.DoProcessing;
var
begin
//do processing here and update main form
end;
procedure TLoadThread.Execute;
begin
FreeOnTerminate:= true;
Synchronize(DoProcessing);
end;
procedure TfrmMain.FormActivate(Sender: TObject);
begin
zLThread:= TLoadThread.Create(True, Host, NamePath, Config, Port);
zLThread.OnTerminate := ThreadTerminated;
zLThread.Start;
Loading := True;
AniIndi.Visible := True;
AniIndi.Enabled := True;
UpdateAll;
end;
procedure TfrmMain.ThreadTerminated(Sender: TObject);
begin
zLThread := nil;
Loading := False;
AniIndi.Enabled := False;
AniIndi.Visible := False;
UpdateAll;
end;
Your main thread needs to stay responsive to the message queue while your long process is running. If not, you are blocking the animation (and other aspects of the UI) from receiving new messages, like paint requests and timers notifies. You need to move any long processing to a separate thread instead. Start the thread and then start the animation. Let the main thread handle the UI normally in the meantime. When the thread is finished, have it notify the main thread, which can then stop the animation, and finish any other processing it needs on the result of the thread, if any. For example:
type
TLoadThread = class(TThread)
public
Host: string;
NamePath: string;
Port: Integer;
Config: Boolean;
constructor Create(const aHost, aNamePath: string; aPort: Integer; aConfig: Boolean); reintroduce;
protected
procedure Execute; override;
end;
constructor TLoadThread.Create(const aHost, aNamePath: string; aPort: Integer; aConfig: Boolean);
begin
inherited Create(True);
FreeOnTerminate := True;
Host := aHost;
NamePath := aNamePath;
Port := aPort;
Config := aConfig;
end;
procedure TLoadThread.Execute;
begin
//do processing
Synchronize(
procedure
//update main form
end
);
//do processing
end;
var
Loading: Boolean = False;
zLThread: TLoadThread = nil;
procedure TfrmMain.FormActivate(Sender: TObject);
begin
zLThread := TLoadThread.Create(Host, NamePath, Port, Config);
zLThread.OnTerminate := ThreadTerminated;
zLThread.Start;
Loading := True;
AniIndi.Visible := True;
AniIndi.Enabled := True;
UpdateAll;
end;
procedure TfrmMain.ThreadTerminated(Sender: TObject);
begin
zLThread := nil;
Loading := False;
AniIndi.Enabled := False;
AniIndi.Visible := False;
UpdateAll;
end;