So I've seen similar questions to this but not quite exactly what I'm looking for. I need to modify Dijkstra's Algorithm to return the shortest path between a vertex S (source) and a vertex X (destination). I think I've figured out what to do, but I'd like some help. Here is the pseudocode I have modified.
1 function Dijkstra(Graph, source, destination):
2 for each vertex v in Graph: // Initializations
3 dist[v] := infinity ; // Unknown distance function from
4 // source to v
5 previous[v] := undefined ; // Previous node in optimal path
6 end for // from source
7
8 dist[source] := 0 ; // Distance from source to source
9 Q := the set of all nodes in Graph ; // All nodes in the graph are
10 // unoptimized - thus are in Q
11 while Q is not empty: // The main loop
12 u := vertex in Q with smallest distance in dist[] ; // Start node in first case
13 remove u from Q ;
14 if dist[u] = infinity:
15 break ; // all remaining vertices are
16 end if // inaccessible from source
17
18 for each neighbor v of u: // where v has not yet been
19 // removed from Q.
20 alt := dist[u] + dist_between(u, v) ;
21 if alt < dist[v]: // Relax (u,v,a)
22 dist[v] := alt ;
23 previous[v] := u ;
24 decrease-key v in Q; // Reorder v in the Queue
25 end if
26 end for
27 end while
28 return dist[destination];
The code was taken from Wikipedia and modified: http://en.wikipedia.org/wiki/Dijkstra%27s_algorithm
Does this look correct?
Dijkstra's algorithm does not need to be modified, it is an all-pairs shortest path algorithm. It seems like you are trying to find the shortest path between two specific nodes - Dijkstra handles this fine.
If you want something that's designed specifically for an unweighted, undirected graph, which is what it seems like you're doing, I would suggest doing a BFS.