Graph algorithms on GPU

scatman picture scatman · Mar 12, 2010 · Viewed 10.9k times · Source

The current GPU execution and memory models are somehow limited (memory limit, limit of data structures, no recursion...).

Do you think it would be feasible to implement a graph theory problem on a GPU? For example, vertex cover? dominating set? independent set? max clique?....

Is it also feasible to have branch-and-bound algorithms on GPUs? Recursive backtracking?