I am implementing a Multi-threaded client-server socket programming in C on the same machine with the same IP-Address but with different ports for Client and Server. I have implemented it using pthread concepts in C environment. But I can see only my Client thread is running whereas my server thread has stopped once it reached 'accept()' routine. I am wondering what may be the problem. If any one can find out where I am making a mistake then it would be really helpful
My CLIENT code looks like this:
void *client_connect(void *arg)
{
int client_socket;
struct sockaddr_in Serv_Addr;
struct sockaddr_in Client_Addr;
int addrlen=sizeof(Client_Addr);
char send_buffer_client[] = {"server message"};
char recv_buffer_client[1024];
int nbytes;
client_socket = lwip_socket(AF_INET, SOCK_STREAM, 0);
if (client_socket < 0) ;
memset((char *)&Serv_Addr, 0, sizeof(Serv_Addr));
Serv_Addr.sin_family = AF_INET;
Serv_Addr.sin_len = sizeof(Serv_Addr);
Serv_Addr.sin_addr.s_addr = inet_addr("1.2.3.4");
Serv_Addr.sin_port = 9999;
memset((char *)&Client_Addr, 0, sizeof(Client_Addr));
Client_Addr.sin_family = AF_INET;
Client_Addr.sin_len = sizeof(Client_Addr);
Client_Addr.sin_addr.s_addr = inet_addr("1.2.3.4");
Client_Addr.sin_port = 5555;
lwip_connect(client_socket, (struct sockaddr *)&Serv_Addr, sizeof(Serv_Addr));
while (1) {
do{
nbytes = lwip_recv(client_socket, recv_buffer_client, sizeof(recv_buffer_client),0);
if (nbytes>0) lwip_send(client_socket, send_buffer_client, sizeof(send_buffer_client), 0);
printf("server message = %s\n", recv_buffer_client);
} while (nbytes>0);
sleep(10);
}
lwip_close(client_socket);
}
My SERVER code:
void *server_connect(void *arg)
{
int server_socket;
struct sockaddr_in Serv_Addr;
struct sockaddr_in Client_Addr;
int addrlen=sizeof(Client_Addr);
int clientfd;
char send_buffer[] = {"Server message"};
char recv_buffer[1024];
int nbytes_server, client_length;
server_socket = lwip_socket(AF_INET, SOCK_STREAM, 0);
if (server_socket < 0)
printf("could not create server socket");
else
printf("created SERVER socket");
memset((char *)&Serv_Addr, 0, sizeof(Serv_Addr));
Serv_Addr.sin_family = AF_INET;
Serv_Addr.sin_len = sizeof(Serv_Addr);
Serv_Addr.sin_addr.s_addr = inet_addr("1.2.3.4");
Serv_Addr.sin_port = 9999;
client_length = sizeof(Client_Addr);
if (lwip_bind(server_socket, (struct sockaddr *)&Serv_Addr, sizeof(Serv_Addr)) < 0) {
printf("could not BIND");
}
if ( lwip_listen(server_socket, 20) != 0 ){
printf("could not BIND");
}
while (1) {
lwip_accept(server_socket, (struct sockaddr*)&Client_Addr, &client_length);
do{
nbytes_server = lwip_recv(server_socket, recv_buffer, sizeof(recv_buffer),0);
if (nbytes_server>0){lwip_send(server_socket, send_buffer, sizeof(send_buffer), 0);}
printf("client message = %s\n", recv_buffer);
}while(nbytes_server>0);
sleepms(10);
}
lwip_close(server_socket);
}
void main(void)
{
pthread_t client_thread;
pthread_t server_thread;
pthread_create(&server_thread, NULL, server_connect, NULL);
pthread_create(&client_thread, NULL, client_connect, NULL);
while(1){
sleepms(1);
}
}
Please let me know if I am doing it the wrong way
Regards Deb
Here's atleast 3 errors:
lwip_accept() returns a new socket descriptor, you should use that to read from the client, not read from the original server socket (note also that lwip_accept will block until someone actually connects to the server).
Your port numbers might be off too if you're on a little endian machine, they're normally in network byte order, you should do
Serv_Addr.sin_port = htons(9999);
and same for the client port - htons converts the short from host endian to network endian
You're not sending any data ! Your client waits for the server to send it something. But your server doesn't send anything, it waits for the client to send something. Nothing will happen.
Check if lwip_connect fails too, and inspect errno if your environment provides it, as it might give clues to what goes wrong