I would like to simulate mouse events using the Win32 API; how can I do it?
What I want to do is simulate the event at the most basic level, the level at which the system has just the event type and the co-ordinates and hasn't yet figured which window it must relay it to.
I don't know if that's how things work. Either way, I need help doing it. Would I have to meddle at the driver level?!
To make my requirements clear, I don't want to target any window, I just want the system to think the mouse was clicked or moved by the user. And I would be coding in C.
You're looking for the SendInput
function, which allows you to synthesize mouse
movements and button clicks in your code by specifying an array of INPUT
structures corresponding to input events.
UINT WINAPI SendInput(
__in UINT nInputs, // number of structures in the pInputs array
__in LPINPUT pInputs, // an array of INPUT structures, representing an event
__in int cbSize // the size, in bytes, of an INPUT structure
);
Note, however, that this function is subject to User Interface Privilege Isolation (UIPI), which means that your application is only permitted to inject input to applications that are running at an equal or lesser integrity level.