While debugging some embedded code, I came across something like this:
buffPtr = &a[5];
buffEndPtr = &a[10];
while (buffPtr != buffEndPtr)
{
*buffPtr = 0xFF;
buffPtr = &buffPtr[1]; /* MISRA improvement for: buffPtr++ */
}
Why would this construct be an improvement over (*buffPtr)++ ?
There is a MISRA rule that states the only pointer math allowed is the indexing operation.
The pattern you have shown is a poorly executed work-around. It is ugly/weird/uncommon and probably based on a misunderstanding of the purpose of that rule. It may also violate another rule.
A better way to write this code would be:
for(i=5; i < 10; i++)
{
a[i] = 0xff;
}
Update 2015-05-20 - Since this was the accepted answer here's the actual rule violated, courtesy of embedded.kyle:
MISRA-C:2004, Rule 17.4 (Required) or MISRA-C:2012, Rule 18.4 (Required) Array indexing shall be the only allowed form of pointer arithmetic.