I'm currently using the following to write a PNG to a file:
#include <png.h>
#include <stdio.h>
#include <stdlib.h>
#include <stdint.h>
/* Pixels in this bitmap structure are stored as BGR. */
typedef struct _RGBPixel {
uint8_t blue;
uint8_t green;
uint8_t red;
} RGBPixel;
/* Structure for containing decompressed bitmaps. */
typedef struct _RGBBitmap {
RGBPixel *pixels;
size_t width;
size_t height;
size_t bytewidth;
uint8_t bytes_per_pixel;
} RGBBitmap;
/* Returns pixel of bitmap at given point. */
#define RGBPixelAtPoint(image, x, y) \
*(((image)->pixels) + (((image)->bytewidth * (y)) \
+ ((x) * (image)->bytes_per_pixel)))
/* Attempts to save PNG to file; returns 0 on success, non-zero on error. */
int save_png_to_file(RGBBitmap *bitmap, const char *path)
{
FILE *fp = fopen(path, "wb");
png_structp png_ptr = NULL;
png_infop info_ptr = NULL;
size_t x, y;
png_uint_32 bytes_per_row;
png_byte **row_pointers = NULL;
if (fp == NULL) return -1;
/* Initialize the write struct. */
png_ptr = png_create_write_struct(PNG_LIBPNG_VER_STRING, NULL, NULL, NULL);
if (png_ptr == NULL) {
fclose(fp);
return -1;
}
/* Initialize the info struct. */
info_ptr = png_create_info_struct(png_ptr);
if (info_ptr == NULL) {
png_destroy_write_struct(&png_ptr, NULL);
fclose(fp);
return -1;
}
/* Set up error handling. */
if (setjmp(png_jmpbuf(png_ptr))) {
png_destroy_write_struct(&png_ptr, &info_ptr);
fclose(fp);
return -1;
}
/* Set image attributes. */
png_set_IHDR(png_ptr,
info_ptr,
bitmap->width,
bitmap->height,
8,
PNG_COLOR_TYPE_RGB,
PNG_INTERLACE_NONE,
PNG_COMPRESSION_TYPE_DEFAULT,
PNG_FILTER_TYPE_DEFAULT);
/* Initialize rows of PNG. */
bytes_per_row = bitmap->width * bitmap->bytes_per_pixel;
row_pointers = png_malloc(png_ptr, bitmap->height * sizeof(png_byte *));
for (y = 0; y < bitmap->height; ++y) {
uint8_t *row = png_malloc(png_ptr, sizeof(uint8_t) * bitmap->bytes_per_pixel);
row_pointers[y] = (png_byte *)row;
for (x = 0; x < bitmap->width; ++x) {
RGBPixel color = RGBPixelAtPoint(bitmap, x, y);
*row++ = color.red;
*row++ = color.green;
*row++ = color.blue;
}
}
/* Actually write the image data. */
png_init_io(png_ptr, fp);
png_set_rows(png_ptr, info_ptr, row_pointers);
png_write_png(png_ptr, info_ptr, PNG_TRANSFORM_IDENTITY, NULL);
/* Cleanup. */
for (y = 0; y < bitmap->height; y++) {
png_free(png_ptr, row_pointers[y]);
}
png_free(png_ptr, row_pointers);
/* Finish writing. */
png_destroy_write_struct(&png_ptr, &info_ptr);
fclose(fp);
return 0;
}
How can I write a similar function (in C) to encode a PNG to an in-memory buffer?
The prototype would look something like this:
uint8_t *encode_png_to_buffer(RGBBitmap *source);
And it seems that I would probably need to make some use of png_set_write_fn()
.
But apart from that I'm not sure how to approach this. Are there any examples of this being done? Surely I'm not the first to need this functionality.
Yes, using png_set_write_fn
something like this - untested:
Updated with edits from comment
/* structure to store PNG image bytes */
struct mem_encode
{
char *buffer;
size_t size;
}
void
my_png_write_data(png_structp png_ptr, png_bytep data, png_size_t length)
{
/* with libpng15 next line causes pointer deference error; use libpng12 */
struct mem_encode* p=(struct mem_encode*)png_get_io_ptr(png_ptr); /* was png_ptr->io_ptr */
size_t nsize = p->size + length;
/* allocate or grow buffer */
if(p->buffer)
p->buffer = realloc(p->buffer, nsize);
else
p->buffer = malloc(nsize);
if(!p->buffer)
png_error(png_ptr, "Write Error");
/* copy new bytes to end of buffer */
memcpy(p->buffer + p->size, data, length);
p->size += length;
}
/* This is optional but included to show how png_set_write_fn() is called */
void
my_png_flush(png_structp png_ptr)
{
}
int save_png_to_file(RGBBitmap *bitmap, const char *path)
{
...
/* static */
struct mem_encode state;
/* initialise - put this before png_write_png() call */
state.buffer = NULL;
state.size = 0;
/* if my_png_flush() is not needed, change the arg to NULL */
png_set_write_fn(png_ptr, &state, my_png_write_data, my_png_flush);
... call png_write_png() ...
/* now state.buffer contains the PNG image of size s.size bytes */
/* cleanup */
if(state.buffer)
free(state.buffer);