I am currently working on a project that uses pthreads. The project so far starts a user specified number of threads and does some work on each thread then closes. Each thread is stored in a dynamically allocated array of memory. I do this using:
threads = malloc(number_of_threads * sizeof(pthread_t));
Then I create each thread in a for-loop:
pthread_create(&(threads[i]), NULL, client_pipe_run, (void *) ¶m[i]);
What I need to do next is store the return values of these threads. My understanding is that I need to pass pthread_join the address of a pointer I want to have the return value stored in. This is where I get a little confused. I'm fine with pointers up to this point then my brain kind of has a melt down haha. This is my idea on how to acheive this but I'm not confident that this is correct:
int *return_vals = malloc(sizeof(int) * number_of_threads);
for(i = 0; i< number_of_threads; i++)
{
pthread_join(&(threads[i]),(void *) &(return_vals[i]));
}
Then to get the return value I would do something similar to:
int val = *(return_val[0]);
Any help on the this would be greatly appreciated!
Note that you are allocating memory for your threads like this:
threads = malloc(number_of_thread * sizeof(pthread_t));
but for return values you do:
int *return_vals = malloc(sizeof(int *));
i.e. number of threads should be taken in count here too:
int *return_vals = malloc(number_of_thread * sizeof(int));
Then you can either cast the return value to void*
:
void *foo(void *arg) {
int i = 7;
return (void*)i;
}
int main(void) {
int i = 0;
int thread_count = 3;
pthread_t* threads = malloc(thread_count * sizeof(pthread_t));
int *return_vals = malloc(thread_count * sizeof(int));
// create threads:
for(i = 0; i < thread_count; ++i)
pthread_create(&threads[i], NULL, &foo, NULL);
// wait untill they finish their work:
for(i = 0; i < thread_count; ++i)
pthread_join(threads[i], (void**) &return_vals[i]);
// print results:
for(i = 0; i < thread_count; ++i)
printf("Thread %d returned: %d\n", i, return_vals[i]);
// clean up:
free(return_vals);
free(threads);
return 0;
}
or you can make sure that your code doesn't make any presumptions about size of the type you're returning being less or equal to sizeof(void*)
and allocate the memory for the return value dynamically within the thread:
void *foo(void *arg) {
int* ret = malloc(sizeof(int));
*ret = 7;
return ret;
}
int main(void) {
int i = 0;
int thread_count = 3;
pthread_t* threads = malloc(thread_count * sizeof(pthread_t));
// array of pointers to return values of type int:
int **return_vals = calloc(thread_count, sizeof(int*));
// create threads:
for(i = 0; i < thread_count; ++i)
pthread_create(&threads[i], NULL, &foo, NULL);
// wait untill they finish their work:
for(i = 0; i < thread_count; ++i)
pthread_join(threads[i], (void**) &return_vals[i]);
// print results:
for(i = 0; i < thread_count; ++i)
printf("Thread %d returned: %d\n", i, *return_vals[i]);
// clean up:
for(i = 0; i < thread_count; ++i)
free(return_vals[i]);
free(return_vals);
free(threads);
return 0;
}
But in case you chose the latter one, be careful about possible memory leaks you might end up with.