I'm trying to take a screenshot of full screen and save it as a png. I found a code here and modified it a bit. For the screenshot I use openGL and Glut and for the saving in png the gd library for c. All I'm getting is a black png and I can't figure out why. I searched in stackoverflow and found some posts, but unfortunately they didn't help. One of them was to use glReadBuffer( GL_FRONT); instead of glReadBuffer(GL_BACK); I tryed with both of them with no success. Here is my code:
int SVimage2file(char *filename){
int width = glutGet(GLUT_SCREEN_WIDTH);
int height = glutGet( GLUT_SCREEN_HEIGHT);
FILE *png;
GLubyte *OpenGLimage, *p;
gdImagePtr image;
unsigned int r, g, b;
int i,j,rgb;
png = fopen(filename, "wb");
if (png == NULL) {
printf("*** warning: unable to write to %s\n",filename);
return 1;
}
OpenGLimage = (GLubyte *) malloc(width * height * sizeof(GLubyte) * 3);
if(OpenGLimage == NULL){
printf("error allocating image:%s\n",filename);
exit(1);
}
printf("Saving to: %s .\n",filename);
glPixelStorei(GL_PACK_ALIGNMENT, 1);
glReadBuffer( GL_FRONT);
glReadPixels(0, 0, width, height, GL_RGB, GL_UNSIGNED_BYTE, OpenGLimage);
p = OpenGLimage;
image = gdImageCreateTrueColor(width,height);
for (i = height-1 ; i>=0; i--) {
for(j=0;j<width;j++){
r=*p++; g=*p++; b=*p++;
rgb = (r<<16)|(g<<8)|b;
//printf("the rgb color %d\n", rgb );
gdImageSetPixel(image,j,i,rgb);
}
}
gdImagePng(image,png);
fclose(png);
gdImageDestroy(image);
}
What is it that I'm missing?
You could use the devil image library and take a screeshot with:
void takeScreenshot(const char* screenshotFile)
{
ILuint imageID = ilGenImage();
ilBindImage(imageID);
ilutGLScreen();
ilEnable(IL_FILE_OVERWRITE);
ilSaveImage(screenshotFile);
ilDeleteImage(imageID);
printf("Screenshot saved to: %s\n", screenshotFile);
}
takeScreenshot("screenshot.png");