I've been trying to find a working floodfill algorithm. Of the many algorithms I've tried only the 'recursive line fill' one behaves exactly as it should with the major caveat that it occasionally blows the stack. :(
I have tried many non-recursive implementations I've found and they have all been exceptionally tempermental: either they leave gaps in strange places, or flood the whole area (when they should be enclosed).
Anyone has a NON-recursive floodfill working sourcecode written in C (or c++ that isn't too heavily OOP and I can disentangle easily enough)?
Just implement a stack of int pairs with an array of some fixed size (maybe the size of the image in pixels or the square root of that, for example) for the stack and track the top with an int.
Here is some C# code that implements floodfill non-recursively:
private static void Floodfill(byte[,] vals, Point q, byte SEED_COLOR, byte COLOR)
{
int h = vals.GetLength(0);
int w = vals.GetLength(1);
if (q.Y < 0 || q.Y > h - 1 || q.X < 0 || q.X > w - 1)
return;
Stack<Point> stack = new Stack<Point>();
stack.Push(q);
while (stack.Count > 0)
{
Point p = stack.Pop();
int x = p.X;
int y = p.Y;
if (y < 0 || y > h - 1 || x < 0 || x > w - 1)
continue;
byte val = vals[y, x];
if (val == SEED_COLOR)
{
vals[y, x] = COLOR;
stack.Push(new Point(x + 1, y));
stack.Push(new Point(x - 1, y));
stack.Push(new Point(x, y + 1));
stack.Push(new Point(x, y - 1));
}
}
}