What common algorithms are used for C's rand()?

Jetbeard picture Jetbeard · Jun 22, 2009 · Viewed 29.3k times · Source

I understand that the C specification does not give any specification about the specific implementation of rand(). What different algorithms are commonly used on different major platforms? How do they differ?

Answer

Aaron Digulla picture Aaron Digulla · Jun 22, 2009

See this article: http://en.wikipedia.org/wiki/List_of_random_number_generators

This is the source code of glibc's rand():

/* Reentrant random function from POSIX.1c.
   Copyright (C) 1996, 1999, 2009 Free Software Foundation, Inc.
   This file is part of the GNU C Library.
   Contributed by Ulrich Drepper <[email protected]>, 1996.

   The GNU C Library is free software; you can redistribute it and/or
   modify it under the terms of the GNU Lesser General Public
   License as published by the Free Software Foundation; either
   version 2.1 of the License, or (at your option) any later version.

   The GNU C Library is distributed in the hope that it will be useful,
   but WITHOUT ANY WARRANTY; without even the implied warranty of
   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
   Lesser General Public License for more details.

   You should have received a copy of the GNU Lesser General Public
   License along with the GNU C Library; if not, write to the Free
   Software Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA
   02111-1307 USA.  */

#include <stdlib.h>


/* This algorithm is mentioned in the ISO C standard, here extended
   for 32 bits.  */
int
rand_r (unsigned int *seed)
{
  unsigned int next = *seed;
  int result;

  next *= 1103515245;
  next += 12345;
  result = (unsigned int) (next / 65536) % 2048;

  next *= 1103515245;
  next += 12345;
  result <<= 10;
  result ^= (unsigned int) (next / 65536) % 1024;

  next *= 1103515245;
  next += 12345;
  result <<= 10;
  result ^= (unsigned int) (next / 65536) % 1024;

  *seed = next;

  return result;
}

Source: https://sourceware.org/git/?p=glibc.git;a=blob_plain;f=stdlib/rand_r.c;hb=HEAD

As you can see, it's simply multiply with an addition and a shift. The values are carefully chosen to make sure that you get no repeat of the output for RAND_MAX iterations.

Note that this is an old implementation which has been replaced by a more complex algorithm: https://sourceware.org/git/?p=glibc.git;a=blob_plain;f=stdlib/random_r.c;hb=HEAD

If the link if broken, Google for "glibc rand_r"