Is it possible to embed an external CLI/C++ DLL into a MFC EXE as a embedded resource or something like that? My application currently connects to DLL sitting right beside it that has some basic functions like connect to database, pull information from DB, etc..
I use LoadLibrary to use the DLL functions. Then I secure my EXE with themida and pack the EXE and DLL together. The problem is though to pack the DLL and EXE I have to disable file patching in themida which is a very strong feature. I have to disable it because when I pack my EXE it needs to modify the file a bit, and then themida thinks it has been cracked or something and does not allow the application to work.
So is there a way to embed this DLL into my EXE? The DLL is not compatible with themida sadly which is why it is a separate file.
1) Add a Resource Script file in the executable project.
IDR_DLL_BIN BINARY MOVEABLE PURE "..\\debug\\myextern.dll"
2) Compile RC file to RES file using the Resource Compiler:
rc.exe /fo "Release/mydll.res" ".\mydll.rc"
If you are using Visual Studio, it will build the RES file and will also bind it with executable.
3) Find and load the resource from the executable:
bool ExtractResource(const HINSTANCE hInstance, WORD resourceID, LPCTSTR szFilename)
{
bool bSuccess = false;
try
{
// Find and load the resource
HRSRC hResource = FindResource(hInstance, MAKEINTRESOURCE(resourceID), _T(“BINARY”));
HGLOBAL hFileResource = LoadResource(hInstance, hResource);
// Open and map this to a disk file
LPVOID lpFile = LockResource(hFileResource);
DWORD dwSize = SizeofResource(hInstance, hResource);
// Open the file and filemap
HANDLE hFile = CreateFile(szFilename, GENERIC_READ | GENERIC_WRITE, 0, NULL, CREATE_ALWAYS, FILE_ATTRIBUTE_NORMAL, NULL);
HANDLE hFileMap = CreateFileMapping(hFile, NULL, PAGE_READWRITE, 0, dwSize, NULL);
LPVOID lpAddress = MapViewOfFile(hFileMap, FILE_MAP_WRITE, 0, 0, 0);
// Write the file
CopyMemory(lpAddress, lpFile, dwSize);
// Un-map the file and close the handles
UnmapViewOfFile(lpAddress);
CloseHandle(hFileMap);
CloseHandle(hFile);
}
catch(…)
{
// Whatever
}
return bSuccess;
}