Is it possible to connect a signal to static slot without receiver instance?
Like this: connect(&object, SIGNAL(some()), STATIC_SLOT(staticFooMember()));
There is a QApplication::closeAllWindows()
function with [static slot] attribute in Qt documentation. And there is an example of using it from the documentation:
exitAct = new QAction(tr("E&xit"), this);
exitAct->setShortcuts(QKeySequence::Quit);
exitAct->setStatusTip(tr("Exit the application"));
connect(exitAct, SIGNAL(triggered()), qApp, SLOT(closeAllWindows()));
Is it allowed to do the same action but without passing an instance variable (e.g. when a class has only static functions)?
class Some : public QObject {
Q_OBJECT
public slots:
static void foo();
private:
Some();
};
Maybe Frank Osterfeld is right and it is better to use singleton pattern in this case but I am still surprised why this feature has not been implemented yet.
Update:
Update for QT5: Yes you can
static void someFunction() {
qDebug() << "pressed";
}
// ... somewhere else
QObject::connect(button, &QPushButton::clicked, someFunction);
In QT4 you can't:
No it is not allowed. Rather, it is allowed to use a slot which is a static function, but to be able to connect it you need an instance.
In their example,
connect(exitAct, SIGNAL(triggered()), qApp, SLOT(closeAllWindows()));
means than they previously called
QApplication* qApp = QApplication::instance();
Edit:
The only interface for connecting object is the function
bool QObject::connect ( const QObject * sender, const QMetaMethod & signal, const QObject * receiver, const QMetaMethod & method, Qt::ConnectionType type = Qt::AutoConnection )
How are you going to get rid of const QObject * receiver
?
Check the moc
files in your project, it speaks by itself.