If I have a function foo()
that windows has implemented in kernel32.dll and it always returns true, can I have my program: "bar.exe" hook/detour that Windows function and make it return false for all processes instead?
So, if my svchost, for example, calls foo()
, it will return false instead of true. The same action should be expected for all other processes currently running.
If so, how? I guess I'm looking for a system-wide hook or something.
Take a look at Detours, it's perfect for this sort of stuff.
For system-wide hooking, read this article from MSDN.
First, create a DLL which handles hooking the functions. This example below hooks the socket send and receive functions.
#include <windows.h>
#include <detours.h>
#pragma comment( lib, "Ws2_32.lib" )
#pragma comment( lib, "detours.lib" )
#pragma comment( lib, "detoured.lib" )
int ( WINAPI *Real_Send )( SOCKET s, const char *buf, int len, int flags ) = send;
int ( WINAPI *Real_Recv )( SOCKET s, char *buf, int len, int flags ) = recv;
int WINAPI Mine_Send( SOCKET s, const char* buf, int len, int flags );
int WINAPI Mine_Recv( SOCKET s, char *buf, int len, int flags );
int WINAPI Mine_Send( SOCKET s, const char *buf, int len, int flags ) {
// .. do stuff ..
return Real_Send( s, buf, len, flags );
}
int WINAPI Mine_Recv( SOCKET s, char *buf, int len, int flags ) {
// .. do stuff ..
return Real_Recv( s, buf, len, flags );
}
BOOL WINAPI DllMain( HINSTANCE, DWORD dwReason, LPVOID ) {
switch ( dwReason ) {
case DLL_PROCESS_ATTACH:
DetourTransactionBegin();
DetourUpdateThread( GetCurrentThread() );
DetourAttach( &(PVOID &)Real_Send, Mine_Send );
DetourAttach( &(PVOID &)Real_Recv, Mine_Recv );
DetourTransactionCommit();
break;
case DLL_PROCESS_DETACH:
DetourTransactionBegin();
DetourUpdateThread( GetCurrentThread() );
DetourDetach( &(PVOID &)Real_Send, Mine_Send );
DetourDetach( &(PVOID &)Real_Recv, Mine_Recv );
DetourTransactionCommit();
break;
}
return TRUE;
}
Then, create a program to inject the DLL into the target application.
#include <cstdio>
#include <windows.h>
#include <tlhelp32.h>
void EnableDebugPriv() {
HANDLE hToken;
LUID luid;
TOKEN_PRIVILEGES tkp;
OpenProcessToken( GetCurrentProcess(), TOKEN_ADJUST_PRIVILEGES | TOKEN_QUERY, &hToken );
LookupPrivilegeValue( NULL, SE_DEBUG_NAME, &luid );
tkp.PrivilegeCount = 1;
tkp.Privileges[0].Luid = luid;
tkp.Privileges[0].Attributes = SE_PRIVILEGE_ENABLED;
AdjustTokenPrivileges( hToken, false, &tkp, sizeof( tkp ), NULL, NULL );
CloseHandle( hToken );
}
int main( int, char *[] ) {
PROCESSENTRY32 entry;
entry.dwSize = sizeof( PROCESSENTRY32 );
HANDLE snapshot = CreateToolhelp32Snapshot( TH32CS_SNAPPROCESS, NULL );
if ( Process32First( snapshot, &entry ) == TRUE ) {
while ( Process32Next( snapshot, &entry ) == TRUE ) {
if ( stricmp( entry.szExeFile, "target.exe" ) == 0 ) {
EnableDebugPriv();
char dirPath[MAX_PATH];
char fullPath[MAX_PATH];
GetCurrentDirectory( MAX_PATH, dirPath );
sprintf_s( fullPath, MAX_PATH, "%s\\DllToInject.dll", dirPath );
HANDLE hProcess = OpenProcess( PROCESS_CREATE_THREAD | PROCESS_VM_OPERATION | PROCESS_VM_WRITE, FALSE, entry.th32ProcessID );
LPVOID libAddr = (LPVOID)GetProcAddress( GetModuleHandle( "kernel32.dll" ), "LoadLibraryA" );
LPVOID llParam = (LPVOID)VirtualAllocEx( hProcess, NULL, strlen( fullPath ), MEM_RESERVE | MEM_COMMIT, PAGE_READWRITE );
WriteProcessMemory( hProcess, llParam, fullPath, strlen( fullPath ), NULL );
CreateRemoteThread( hProcess, NULL, NULL, (LPTHREAD_START_ROUTINE)libAddr, llParam, NULL, NULL );
CloseHandle( hProcess );
}
}
}
CloseHandle( snapshot );
return 0;
}
This should be more than enough to get you started!