I'm trying to learn OpenGL and improve my C++ skills by going through the Nehe guides, but all of the examples are for Windows and I'm currently on Linux. I don't really have any idea how to get things to work under Linux, and the code on the site that has been ported for Linux has way more code in it that's not explained (so far, the only one I've gotten to work is the SDL example: http://nehe.gamedev.net/data/lessons/linuxsdl/lesson01.tar.gz). Is there any other resource out there that's a bit more specific towards OpenGL under Linux?
The first thing to do is install the OpenGL libraries. I recommend:
freeglut3 freeglut3-dev libglew1.5 libglew1.5-dev libglu1-mesa libglu1-mesa-dev libgl1-mesa-glx libgl1-mesa-dev
Once you have them installed, link to them when you compile:
g++ -lglut -lGL -lGLU -lGLEW example.cpp -o example
In example.cpp, include the OpenGL libraries like so:
#include <GL/glew.h>
#include <GL/glut.h>
#include <GL/gl.h>
#include <GL/glu.h>
#include <GL/glext.h>
Then, to enable the more advanced opengl options like shaders, place this after your glutCreateWindow Call:
GLenum err = glewInit();
if (GLEW_OK != err)
{
fprintf(stderr, "Error %s\n", glewGetErrorString(err));
exit(1);
}
fprintf(stdout, "Status: Using GLEW %s\n", glewGetString(GLEW_VERSION));
if (GLEW_ARB_vertex_program)
fprintf(stdout, "Status: ARB vertex programs available.\n");
if (glewGetExtension("GL_ARB_fragment_program"))
fprintf(stdout, "Status: ARB fragment programs available.\n");
if (glewIsSupported("GL_VERSION_1_4 GL_ARB_point_sprite"))
fprintf(stdout, "Status: ARB point sprites available.\n");
That should enable all OpenGL functionality, and if it doesn't, then it should tell you the problems.