I would like to have a C++ Interface
that must be overridden (if this is possible) when inherited. So far, I have the following:
class ICommand{
public:
// Virtual constructor. Needs to take a name as parameter
//virtual ICommand(char*) =0;
// Virtual destructor, prevents memory leaks by forcing clean up on derived classes?
//virtual ~ICommand() =0;
virtual void CallMe() =0;
virtual void CallMe2() =0;
};
class MyCommand : public ICommand
{
public:
// Is this correct?
MyCommand(char* Name) { /* do stuff */ }
virtual void CallMe() {}
virtual void CallMe2() {}
};
I have purposely left how I think the constructor/destructor's should be implemented in ICommand
. I know if I remove the comments, it will not compile. Please could someone:
ICommand
and how they are meant to be used in MyCommand
ICommand
so that MyCommand
must override CallMe
and CallMe2
.C++ does not allow for virtual constructors. A simple implementation (without the virtual constructor) would look something like this:
class ICommand {
public:
virtual ~ICommand() = 0;
virtual void callMe() = 0;
virtual void callMe2() = 0;
};
ICommand::~ICommand() { } // all destructors must exist
Note that even a pure virtual destructor must be defined.
A concrete implementation would look exactly like your example:
class MyCommand : public ICommand {
public:
virtual void callMe() { }
virtual void callMe2() { }
};
You have a couple of options for the constructor. One option is to disable the default constructor for ICommand
, so that subclasses will have to implement a constructor that calls your ICommand constructor:
#include <string>
class ICommand {
private:
const std::string name;
ICommand();
public:
ICommand(const std::string& name) : name(name) { }
virtual ~ICommand() = 0;
virtual void callMe() = 0;
virtual void callMe2() = 0;
};
ICommand::~ICommand() { } // all destructors must exist
A concrete implementation would now look something like this:
class MyCommand : public ICommand {
public:
MyCommand(const std::string& name) : ICommand(name) { }
virtual void callMe() { }
virtual void callMe2() { }
};