Why would I want to overload a C++ operator() as global and not member function. For example, the ==
operator.
Why is this done? for example in STL libraries.
The usual rule is for operators which modify the left hand object to be
members, and binary operators which return a new object to be free
functions; the main motivation for the latter is because the compiler
will not convert the left hand side to match a member; if your class
supports any implicit conversions, then all of the usual binary
operators should be free functions, so that the same rules of conversion apply
for the left hand side and the right hand side, e.g.:
class Complex
{
public:
Complex(double r, double i = 0.0);
bool operator==( Complex const& other ) const;
};
Complex a;
// ...
if ( a == 1.0 ) // OK
// ...
if ( 1.0 == a ) // error.
but:
class Complex
{
public:
Complex(double r, double i = 0.0);
friend bool operator==( Complex const& lhs, Complex const& rhs ) const;
};
Complex a;
// ...
if ( a == 1.0 ) // OK
// ...
if ( 1.0 == a ) // OK
One elegant way of achieving this is to define the basic operations in
terms of member functions—for things like +
or -
, these would
be operator+=
and operator-=
; for comparison, you'd need to define
an arbitrary conventions, a member isEqual
, or compare
(which would
return <
, ==
or >
zero according to the results, then inherit from
a template along the lines of:
template <typename T>
class ArithmeticOperators
{
friend T operator+( T const& lhs, T const& rhs )
{
T result( lhs );
result += rhs;
return result;
}
// And so on, for all of the binary operators.
};
class Complex : public ArithmeticOperators<Complex>
{
public:
// ...
Complex& operator+=( Complex const& other );
// etc.
};
Note that there is some argument for making the operator <op>=
functions free functions as well: the fact that the free function will
take a non-const reference as its first argument, and thus requires an
lvalue (like the built-in operator <op>=
). This doesn't seem to
be the usual practice, however, probably because operator=
must be a
member, and it seems more natural to treat the operator <op>=
in
the same mannter.