I'm currently trying to switch between a few different default Icons in a Visual C++ .rc file using #ifdef
tags.
The builds switching the #define value are being created through command line using MSBuild.
The difficulty I have been running into is that using Visual Studio 2010, in order to pass a preprocessor definition to the resource compiler you must define it in the project settings (Config Properties -> Resources -> General).
This makes it difficult to use an #ifdef
tag because using this method it will always be defined in the resource compiler.
I would love to define it to a value, so that I might use a preprocessor #if SOMEVALUE == 4
might work, but Cannot seem to find a way to pass a Preprocessor definition + value to MSBuild via the command line.
Does anyone know a way to pass a preprocessor definition directly through to the resource compiler or a way to define a value for a preprocessor definition via commandline for msbuild?
Yes, this can be done.
Try using environment variables to pass values into your build process.
In your project properties add ;$(CMDLINE_DEFINES) to the end of your resource preprocessor definitions. (Be sure to pick the right configuration.)
Then when you use MSBuild from the command line type (or add to a batch file)...
C:\Projects\SomeProject> set CMDLINE_DEFINES=SOMETEST=42
C:\Projects\SomeProject> MSBuild SomeProject.vcproj
A batch file may look like:
@echo off
SET CMDLINE_DEFINES=%1
MSBUILD SomeProject.vcproj
Using this batch file, whatever you pass on the commandline will be passed on to the build process as your preprocessor macro(s).