Simply including SDL header causes linker error

Blam picture Blam · Aug 16, 2011 · Viewed 8k times · Source

I was going to migrate my game from glut to sdl.

It's working perfectly in glut but I wanted to use some sdl features.

So I go into my project properties, under the targets header I click the program that will be compiled, build phases, link binary with libraries, add SDL.framework

The exact same as I have done for OpenGL.framework and GLUT.framework

However when I add: #include <SDL/SDL.h> it comes up with a linker error when I try to build:

Undefined symbols for architecture x86_64:
  "_main", referenced from:
      __start in crt1.o
     (maybe you meant: _SDL_main)
ld: symbol(s) not found for architecture x86_64
clang: error: linker command failed with exit code 1 (use -v to see invocation)

Googling simply leads to a fair few results, but no real explanations.

Answer

epatel picture epatel · Aug 16, 2011

SDL uses a macro to rename your main(..) and should supply its own, usually implemented in SDLmain.m. It should be supplied together with the SDL.framework.

When you download the framework from here http://www.libsdl.org/download-1.2.php Read the ReadMeDevLite.txt in the devel-lite folder.

Another description http://www.meandmark.com/sdlopenglpart2.html