So, the infamous error is back. The project is complaining that it can't find the main() method (that's what the error means, right).
However I do have a main, and my project is a Console project, as it should be. It worked before, so I know it's not that.
Also, the project has too many classes and files for me to post them all, so I will post any classes you need by request.
It's a C++, OpenGL and SDL game on Visual Studio 2010. It's not a problem of any of the libraries, as it was working fine before it suddenly and inexplicably showed this linker error.
EDIT: The main() method:
int main(int argc, char **argv)
{
glutInit(&argc, argv);
glutInitDisplayMode(GLUT_DOUBLE | GLUT_RGB | GLUT_DEPTH | GLUT_ALPHA);
glutCreateWindow("Game");
glEnable(GL_DEPTH_TEST);
glEnable(GL_NORMALIZE);
glEnable(GL_COLOR_MATERIAL);
glEnable(GL_BLEND);
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
g = Game();
glutInitWindowSize(g.getScreenWidth(), g.getScreenHeight());
//glutPositionWindow(1280, 50);
// Callbacks
glutDisplayFunc(handleRedraw);
glutReshapeFunc(handleResize);
glutMouseFunc(handleMouseClicks);
glutPassiveMotionFunc(handleMouseOvers);
glutKeyboardFunc(handleKeyboardEvents);
glutTimerFunc(50, moveItemToInventory, 0);
glutMainLoop();
return 0;
}
SDL_main.h is included automatically from SDL.h, so you always get the nasty #define.
Just write:
#include <SDL.h>
#undef main
And it should work fine