There are many reasons not to use typeid
. Other than for using members of type_info
(implementation defined behavior), it is usually (always?) possible to provide similar functionality using other C++ language features, eg: overloading, virtual functions etc.
So, excluding usage that relies on the implementation defined behavior, does anybody have a real world example where typeid
is the best solution?
So, excluding usage that relies on the implementation defined behavior, does anybody have a real world example where typeid is the best solution?
I sometimes use it in debug outputs, to verify that a template argument passed to my function is indeed of a given type. This makes sense in my case since the actual template argument passed to my function is generated by a specialised metafunction and I want to make sure that the right metafunction is used.