I've been contemplating how to protect my C/C++ code from disassembly and reverse engineering. Normally I would never condone this behavior myself in my code; however the current protocol I've been working on must not ever be inspected or understandable, for the security of various people.
Now this is a new subject to me, and the internet is not really resourceful for prevention against reverse engineering but rather depicts tons of information on how to reverse engineer
Some of the things I've thought of so far are:
Write my own startup routines (harder for debuggers to bind to)
void startup();
int _start()
{
startup( );
exit (0)
}
void startup()
{
/* code here */
}
Runtime check for debuggers (and force exit if detected)
Function trampolines
void trampoline(void (*fnptr)(), bool ping = false)
{
if(ping)
fnptr();
else
trampoline(fnptr, true);
}
Pointless allocations and deallocations (stack changes a lot)
I mean these are some of the things I've thought of but they can all be worked around and or figured out by code analysts given the right time frame. Is there anything else alternative I have?
but they can all be worked around and or figured out by code analysists given the right time frame.
If you give people a program that they are able to run, then they will also be able to reverse-engineer it given enough time. That is the nature of programs. As soon as the binary is available to someone who wants to decipher it, you cannot prevent eventual reverse-engineering. After all, the computer has to be able to decipher it in order to run it, and a human is simply a slower computer.