I am porting some c++ code to c. What is a viable equivalent of std::map in c? I know there is no equivalent in c.
This is what I am thinking of using:
In c++:
std::map< uint, sTexture > m_Textures;
In c:
typedef struct
{
uint* intKey;
sTexture* textureValue;
} sTMTextureMap;
Is that viable or am I simplifying map too much? Just in case you did not get the purpose its a Texture Map.
Many C implementations support tsearch(3) or hsearch(3). tsearch(3) is a binary tree and you can provide a comparator callback. I think that's about as close as you're going to get to a std::map.
Here's some c99 example code
#include <search.h>
#include <stdlib.h>
#include <string.h>
#include <stdio.h>
typedef struct
{
int key;
char* value;
} intStrMap;
int compar(const void *l, const void *r)
{
const intStrMap *lm = l;
const intStrMap *lr = r;
return lm->key - lr->key;
}
int main(int argc, char **argv)
{
void *root = 0;
intStrMap *a = malloc(sizeof(intStrMap));
a->key = 2;
a->value = strdup("two");
tsearch(a, &root, compar); /* insert */
intStrMap *find_a = malloc(sizeof(intStrMap));
find_a->key = 2;
void *r = tfind(find_a, &root, compar); /* read */
printf("%s", (*(intStrMap**)r)->value);
return 0;
}