Is it possible to build only some part of the code given the type of the template in C++ ? It would be something lake that :
#include <iostream>
using namespace std;
template<typename T>
void printType(T param)
{
#if T == char*
cout << "char*" << endl;
#elif T == int
cout << "int" << endl;
#else
cout << "???" << endl;
#endif
}
int main()
{
printType("Hello world!");
printType(1);
return 0;
}
Type traits:
#include <iostream>
#include <type_traits> // C++0x
//#include <tr1/type_traits> // C++03, use std::tr1
template<typename T>
void printType(T param)
{
if(std::is_same<T,char*>::value)
std::cout << "char*" << endl;
else if(std::is_same<T,int>::value)
std::cout << "int" << endl;
else
std::cout << "???" << endl;
}
Or even better yet, just overload the function:
template<class T>
void printType(T partam){
std::cout << "???" << endl;
}
void printType(char* partam){
std::cout << "char*" << endl;
}
void printType(int partam){
std::cout << "int" << endl;
}
Partial ordering will take care that the correct function is called. Also, overloading is preferred to template specialization in the general case, see this and this artice for why. Might not apply for you if you totally have to print the type, as implicit conversions are considered for overloaded functions.