I have a C++ helper class that I use with objective-C. I would like to pass the c++ class a block from a view controller (a callback) so that when it is executed I am on the main thread and can update the UI. I currently have a similar system working with function pointers and performSelector
when the function is called. I would like an example of how to set up the c++ variable and how to pass an objective-C block to it and call it from the c++ class.
If this is not possible, can you think of another/better solution?
So is it just that you're not entirely familiar with the block syntax? If so, here's a quick example that should hopefully make sense if you're already familiar with function pointers (the syntax is more or less the same, but with the use of an ^
for declaring one [creating a closure is, of course, different]).
You probably want to set up a typedef for the block types just to save yourself repeating the same thing over and over, but I included examples for both using a typedef and just putting the block type itself in the parameters.
#import <Cocoa/Cocoa.h>
// do a typedef for the block
typedef void (^ABlock)(int x, int y);
class Receiver
{
public:
// block in parameters using typedef
void doSomething(ABlock block) {
block(5, 10);
}
// block in parameters not using typedef
void doSomethingToo(void (^block)(int x, int y)) {
block(5, 10);
}
};
int main (int argc, char const *argv[])
{
NSAutoreleasePool *pool = [[NSAutoreleasePool alloc] init];
Receiver rcv;
// pass a block
rcv.doSomething(^(int x, int y) { NSLog(@"%d %d", x, y); });
rcv.doSomethingToo(^(int x, int y) { NSLog(@"%d %d", x, y); });
[pool drain];
return 0;
}