Is there is any difference between using a std::tuple
and a data-only struct
?
typedef std::tuple<int, double, bool> foo_t;
struct bar_t {
int id;
double value;
bool dirty;
}
From what I have found online, I found that there are two major differences: the struct
is more readable, while the tuple
has many generic functions that can be used.
Should there be any significant performance difference?
Also, is the data layout compatible with each other (interchangeably casted)?
We have a similar discussion about tuple and struct and I write some simple benchmarks with the help from one of my colleague to identify the differences in term of performance between tuple and struct. We first start with a default struct and a tuple.
struct StructData {
int X;
int Y;
double Cost;
std::string Label;
bool operator==(const StructData &rhs) {
return std::tie(X,Y,Cost, Label) == std::tie(rhs.X, rhs.Y, rhs.Cost, rhs.Label);
}
bool operator<(const StructData &rhs) {
return X < rhs.X || (X == rhs.X && (Y < rhs.Y || (Y == rhs.Y && (Cost < rhs.Cost || (Cost == rhs.Cost && Label < rhs.Label)))));
}
};
using TupleData = std::tuple<int, int, double, std::string>;
We then use Celero to compare the performance of our simple struct and tuple. Below is the benchmark code and performance results collected using gcc-4.9.2 and clang-4.0.0:
std::vector<StructData> test_struct_data(const size_t N) {
std::vector<StructData> data(N);
std::transform(data.begin(), data.end(), data.begin(), [N](auto item) {
std::random_device rd;
std::mt19937 gen(rd());
std::uniform_int_distribution<> dis(0, N);
item.X = dis(gen);
item.Y = dis(gen);
item.Cost = item.X * item.Y;
item.Label = std::to_string(item.Cost);
return item;
});
return data;
}
std::vector<TupleData> test_tuple_data(const std::vector<StructData> &input) {
std::vector<TupleData> data(input.size());
std::transform(input.cbegin(), input.cend(), data.begin(),
[](auto item) { return std::tie(item.X, item.Y, item.Cost, item.Label); });
return data;
}
constexpr int NumberOfSamples = 10;
constexpr int NumberOfIterations = 5;
constexpr size_t N = 1000000;
auto const sdata = test_struct_data(N);
auto const tdata = test_tuple_data(sdata);
CELERO_MAIN
BASELINE(Sort, struct, NumberOfSamples, NumberOfIterations) {
std::vector<StructData> data(sdata.begin(), sdata.end());
std::sort(data.begin(), data.end());
// print(data);
}
BENCHMARK(Sort, tuple, NumberOfSamples, NumberOfIterations) {
std::vector<TupleData> data(tdata.begin(), tdata.end());
std::sort(data.begin(), data.end());
// print(data);
}
Performance results collected with clang-4.0.0
Celero
Timer resolution: 0.001000 us
-----------------------------------------------------------------------------------------------------------------------------------------------
Group | Experiment | Prob. Space | Samples | Iterations | Baseline | us/Iteration | Iterations/sec |
-----------------------------------------------------------------------------------------------------------------------------------------------
Sort | struct | Null | 10 | 5 | 1.00000 | 196663.40000 | 5.08 |
Sort | tuple | Null | 10 | 5 | 0.92471 | 181857.20000 | 5.50 |
Complete.
And performance results collected using gcc-4.9.2
Celero
Timer resolution: 0.001000 us
-----------------------------------------------------------------------------------------------------------------------------------------------
Group | Experiment | Prob. Space | Samples | Iterations | Baseline | us/Iteration | Iterations/sec |
-----------------------------------------------------------------------------------------------------------------------------------------------
Sort | struct | Null | 10 | 5 | 1.00000 | 219096.00000 | 4.56 |
Sort | tuple | Null | 10 | 5 | 0.91463 | 200391.80000 | 4.99 |
Complete.
From the above results we can clearly see that
Tuple is faster than a default struct
Binary produce by clang has higher performance that that of gcc. clang-vs-gcc is not the purpose of this discussion so I won't dive into the detail.
We all know that writing a == or < or > operator for every single struct definition will be a painful and buggy task. Let replace our custom comparator using std::tie and rerun our benchmark.
bool operator<(const StructData &rhs) {
return std::tie(X,Y,Cost, Label) < std::tie(rhs.X, rhs.Y, rhs.Cost, rhs.Label);
}
Celero
Timer resolution: 0.001000 us
-----------------------------------------------------------------------------------------------------------------------------------------------
Group | Experiment | Prob. Space | Samples | Iterations | Baseline | us/Iteration | Iterations/sec |
-----------------------------------------------------------------------------------------------------------------------------------------------
Sort | struct | Null | 10 | 5 | 1.00000 | 200508.20000 | 4.99 |
Sort | tuple | Null | 10 | 5 | 0.90033 | 180523.80000 | 5.54 |
Complete.
Now we can see that using std::tie makes our code more elegant and it is harder to make mistake, however, we will loose about 1% performance. I will stay with the std::tie solution for now since I also receive a warning about comparing floating point numbers with the customized comparator.
Until now we have not has any solution to make our struct code run faster yet. Let take a look at the swap function and rewrite it to see if we can gain any performance:
struct StructData {
int X;
int Y;
double Cost;
std::string Label;
bool operator==(const StructData &rhs) {
return std::tie(X,Y,Cost, Label) == std::tie(rhs.X, rhs.Y, rhs.Cost, rhs.Label);
}
void swap(StructData & other)
{
std::swap(X, other.X);
std::swap(Y, other.Y);
std::swap(Cost, other.Cost);
std::swap(Label, other.Label);
}
bool operator<(const StructData &rhs) {
return std::tie(X,Y,Cost, Label) < std::tie(rhs.X, rhs.Y, rhs.Cost, rhs.Label);
}
};
Performance results collected using clang-4.0.0
Celero
Timer resolution: 0.001000 us
-----------------------------------------------------------------------------------------------------------------------------------------------
Group | Experiment | Prob. Space | Samples | Iterations | Baseline | us/Iteration | Iterations/sec |
-----------------------------------------------------------------------------------------------------------------------------------------------
Sort | struct | Null | 10 | 5 | 1.00000 | 176308.80000 | 5.67 |
Sort | tuple | Null | 10 | 5 | 1.02699 | 181067.60000 | 5.52 |
Complete.
And the performance results collected using gcc-4.9.2
Celero
Timer resolution: 0.001000 us
-----------------------------------------------------------------------------------------------------------------------------------------------
Group | Experiment | Prob. Space | Samples | Iterations | Baseline | us/Iteration | Iterations/sec |
-----------------------------------------------------------------------------------------------------------------------------------------------
Sort | struct | Null | 10 | 5 | 1.00000 | 198844.80000 | 5.03 |
Sort | tuple | Null | 10 | 5 | 1.00601 | 200039.80000 | 5.00 |
Complete.
Now our struct is slightly faster than that of a tuple now (around 3% with clang and less than 1% with gcc), however, we do need to write our customized swap function for all of our structs.